Texture problem

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martijn_NL
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Texture problem

Post by martijn_NL »

I made a map for mohaa and it is almost complete. Their is one bug, that makes the map not finished. There is one brush in my map, where one side doesn't have a texture. You can see trough it. That ain't good.
Here is a screenie of it:

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jv_map
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Post by jv_map »

Remake that brush :)
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martijn_NL
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Post by martijn_NL »

already done that, it won't work. I also tried to make a brush that stands for the side of the invisible texture.
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Post by Krane »

Strange... Why don't you delete this pilar, copy the pilar in front and place it where you want?
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martijn_NL
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Post by martijn_NL »

already tried that, it won't work :(
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tltrude
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Grid

Post by tltrude »

Make sure the face is on the grid. Also try to make that side larger and then cut the brush back to the normal size. If nothing else works, you will have to make the brush silghtly larger or smaller to get it off that grid plain.
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Krane
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Post by Krane »

In how many parts your pilar is divided? I see the top part is ok. If so, try to delete the bottom parts and extend the upper part to the ground level. Also make sure the pilar brush is not invading the bridge base brush. Just touching.
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Post by rOger »

I had a similar problem. It turned out to be a problem with structural brushes and complex shapes. The VIS part didn't work perfectly because of the complex shape and caused part of the brush to disappear. Turning most of the complete structure detailed fixed my problem.
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Post by panTera »

Hm, looks like an 'evil poly'. Do you have the bobtoolz-plugins installed? (just extract to your Mohradiant folder, where the compilers are.) In Radiant, open your map and go to ->Plugins->Rogue brush repair->Purge evil polys. And keep an eye on the console at the bottom of Radiant to see what is happening. If it is indeed a bad brush then it will be deleted.
If nothing happens, remove that pilar, put a caulk brush instead (make sure it is not touching anything else) and choose 'select inside'. There might be a "lost" poly selected.
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Post by smartaiguy »

PanTera wrote:Hm, looks like an 'evil poly'. Do you have the bobtoolz-plugins installed? (just extract to your Mohradiant folder, where the compilers are.) In Radiant, open your map and go to ->Plugins->Rogue brush repair->Purge evil polys. And keep an eye on the console at the bottom of Radiant to see what is happening. If it is indeed a bad brush then it will be deleted.
If nothing happens, remove that pilar, put a caulk brush instead (make sure it is not touching anything else) and choose 'select inside'. There might be a "lost" poly selected.
Yes, also try the second repair. And make sure its on the grid and made detail...
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martijn_NL
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Post by martijn_NL »

What do you mean with
And make sure its on the grid
??
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panTera
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Post by panTera »

Usually rotating causes a brush to stand off the grid, meaning its vertexes don't touch the smallest grid setting(1) anymore.
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martijn_NL
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Post by martijn_NL »

I tried all of the options of Pantera. Option 1 output was: 0 evil polys purged and the second option also did not worked out.
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Post by rOger »

Ok, if you move the brush that comes out wrong to another location in the map, not far, just free of any other brushes. Does it still come out wrong?

If not, are you sure you turned all the brushes in that area detaild.
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martijn_NL
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Post by martijn_NL »

What will be the difference when the brush ain't detailed?
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