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Texture problem

Posted: Sun Nov 09, 2003 4:21 pm
by martijn_NL
I made a map for mohaa and it is almost complete. Their is one bug, that makes the map not finished. There is one brush in my map, where one side doesn't have a texture. You can see trough it. That ain't good.
Here is a screenie of it:

Image

Posted: Sun Nov 09, 2003 4:38 pm
by jv_map
Remake that brush :)

Posted: Sun Nov 09, 2003 4:41 pm
by martijn_NL
already done that, it won't work. I also tried to make a brush that stands for the side of the invisible texture.

Posted: Sun Nov 09, 2003 4:51 pm
by Krane
Strange... Why don't you delete this pilar, copy the pilar in front and place it where you want?

Posted: Sun Nov 09, 2003 5:53 pm
by martijn_NL
already tried that, it won't work :(

Grid

Posted: Sun Nov 09, 2003 6:00 pm
by tltrude
Make sure the face is on the grid. Also try to make that side larger and then cut the brush back to the normal size. If nothing else works, you will have to make the brush silghtly larger or smaller to get it off that grid plain.

Posted: Sun Nov 09, 2003 7:24 pm
by Krane
In how many parts your pilar is divided? I see the top part is ok. If so, try to delete the bottom parts and extend the upper part to the ground level. Also make sure the pilar brush is not invading the bridge base brush. Just touching.

Posted: Mon Nov 10, 2003 9:57 am
by rOger
I had a similar problem. It turned out to be a problem with structural brushes and complex shapes. The VIS part didn't work perfectly because of the complex shape and caused part of the brush to disappear. Turning most of the complete structure detailed fixed my problem.

Posted: Mon Nov 10, 2003 12:18 pm
by panTera
Hm, looks like an 'evil poly'. Do you have the bobtoolz-plugins installed? (just extract to your Mohradiant folder, where the compilers are.) In Radiant, open your map and go to ->Plugins->Rogue brush repair->Purge evil polys. And keep an eye on the console at the bottom of Radiant to see what is happening. If it is indeed a bad brush then it will be deleted.
If nothing happens, remove that pilar, put a caulk brush instead (make sure it is not touching anything else) and choose 'select inside'. There might be a "lost" poly selected.

Posted: Mon Nov 10, 2003 1:17 pm
by smartaiguy
PanTera wrote:Hm, looks like an 'evil poly'. Do you have the bobtoolz-plugins installed? (just extract to your Mohradiant folder, where the compilers are.) In Radiant, open your map and go to ->Plugins->Rogue brush repair->Purge evil polys. And keep an eye on the console at the bottom of Radiant to see what is happening. If it is indeed a bad brush then it will be deleted.
If nothing happens, remove that pilar, put a caulk brush instead (make sure it is not touching anything else) and choose 'select inside'. There might be a "lost" poly selected.
Yes, also try the second repair. And make sure its on the grid and made detail...

Posted: Mon Nov 10, 2003 2:41 pm
by martijn_NL
What do you mean with
And make sure its on the grid
??

Posted: Mon Nov 10, 2003 3:58 pm
by panTera
Usually rotating causes a brush to stand off the grid, meaning its vertexes don't touch the smallest grid setting(1) anymore.

Posted: Mon Nov 10, 2003 4:21 pm
by martijn_NL
I tried all of the options of Pantera. Option 1 output was: 0 evil polys purged and the second option also did not worked out.

Posted: Mon Nov 10, 2003 10:57 pm
by rOger
Ok, if you move the brush that comes out wrong to another location in the map, not far, just free of any other brushes. Does it still come out wrong?

If not, are you sure you turned all the brushes in that area detaild.

Posted: Tue Nov 11, 2003 7:25 am
by martijn_NL
What will be the difference when the brush ain't detailed?