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problem with LOD terrain
Posted: Sun Nov 24, 2002 5:03 am
by marderIII
When I make the terrain in radiant it appears all fine, for example I made a hill and it wasnt to steep or anything when I made it... When I compiled the map and played it, there were these weird humps where my hill was supposed to be. When I walk into the humps I go through the ground.
WHAT THE #5*@ IS GOING ON???????
-MarderIII-
Posted: Sun Nov 24, 2002 7:44 am
by Balr14
Set the scale in LOD terrain to 1. Otherwise you do not get an accurate view of how it will be rendered.
Posted: Sun Nov 24, 2002 8:20 pm
by Coublacka
when you made the map did you happen to over lap any points? did you make it detailed or structural? make sure that they arnt big and yo shouldnt have any more probs.
Posted: Sun Nov 24, 2002 8:23 pm
by jv_map
Structural LOD terrain

Posted: Sun Nov 24, 2002 11:56 pm
by Coublacka
or maby you don't have your LOD set to 100% triangles in Radiant.
If you don't have it set this way, your terrain is not where it appears in Radiant.
To check, in the toolbar go to LOD Terrain, and look where the check mark is in the dropdown window. If it is not by 1 (100%) triangles, then click there to set it that way.
Now when you make your terrain in Radiant, that is exactly where it shows up in your map.
Hope this helps you.
Posted: Mon Nov 25, 2002 12:36 am
by General Death
I also like to turn shade on (shift + H...its also in the LOD terrain drop down menu) which helps show me the shadows of the hills and valleys. With it not shaded it will render whatever texture you have picked which can hide terrian features visibly in the mohr 3d window.