Blind (or deaf)
Posted: Mon Nov 10, 2003 5:03 pm
I'm sorry, I'm probably blind but I can't see what's wrong here.
I have 3 script models acting as "speaker", to produce sounds.
Here's part of my script:
The torchsound works but the cricketspeaker and the intspeaker sounds aren't working...WHY??????
Maybe the ubersound is not correct? I don't think so as I'm using these lines in other working map...
Big targetname? nana...i'm using the same targetname in other maps...
Big cache name? nope. I've tryed smaller names...
Streamed instead of loaded? I've try this too...
help...
I have 3 script models acting as "speaker", to produce sounds.
Here's part of my script:
Code: Select all
////////>>>>>>>UBERSOUND<<<<<<<<<<<<<<<<<<<<<<<<
local.master = spawn ScriptMaster
local.master aliascache torch sound/amb/Amb_FireLoop_02.wav soundparms 0.5 0.0 1.7 0.0 177 300 auto loaded maps "dm/castlekrane"
local.master aliascache maingate_open sound/mechanics/DoorBarnOpen_01.wav soundparms 1.0 0.0 0.66 0.0 500 1000 auto loaded maps "dm/castlekrane"
local.master aliascache maingate_close sound/mechanics/DoorBarnClose_01.wav soundparms 1.0 0.0 0.55 0.0 500 1000 auto loaded maps "dm/castlekrane"
local.master aliascache ambience sound/amb_stereo/Amb_M1_TownExt.mp3 soundparms 1.0 0.0 1.0 0.0 440 1000 auto loaded maps "dm/castlekrane"
local.master aliascache ambienceint sound/amb_stereo/Amb_M6_PrisionInt.mp3 soundparms 1.3 0.0 1.0 0.0 380 800 auto loaded maps "dm/castlekrane"
level waittill spawn
//Sounds
$cricketspeaker loopsound ambience
$intspeaker loopsound ambienceint
$torchsound loopsound torchMaybe the ubersound is not correct? I don't think so as I'm using these lines in other working map...
Big targetname? nana...i'm using the same targetname in other maps...
Big cache name? nope. I've tryed smaller names...
Streamed instead of loaded? I've try this too...
help...