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Spawn point problem

Posted: Tue Nov 11, 2003 4:24 am
by hogleg
Yo, I have 3 spawn points on one end of my map and 3 on the other end.
A player start, axis and allies on both sides.

But when 2 people are playing they spawn on top of each other!
What am I leaving out?

Thx

Posted: Tue Nov 11, 2003 5:43 am
by Axion
Are you placing a player start within each allied and axis start?

Posted: Tue Nov 11, 2003 6:46 am
by hogleg
This is a two man map with aplayer start at each end of the map.
Beside each playerstart I have a axis and a allied player start.

What do you mean " within"?

Posted: Tue Nov 11, 2003 6:52 am
by Axion
You need to place a player start inside each of your allied/axis starting points. To clarify, the two starting brushes should be overlapping the other (You place both starts in the same space).

Posted: Tue Nov 11, 2003 8:28 pm
by hogleg
O, I C.

Thx, I'll try that.

Posted: Wed Nov 12, 2003 12:31 am
by Jack Ruby
Hmmm, I think you may be wrong Axion.

1. You need to insert 1 info/player start, this will be the view you see when you join the game but have not yet selected a team ( so place it in a picturesque spot )

2. Then place info/playeraxis, as many as you want in places of your choice around the map, these will be the seperate axis spawnpoints ( make sure you raise them a little off the ground so's you dont fall through on spawning)

3. Follow the steps in 2 but insert info/playerallied instead of axis.

Thats it :)

Posted: Wed Nov 12, 2003 4:58 am
by hogleg
Hmmmm ok now im confused.
I have 3 spawn boxes, green, pink and blue i think, ones playerstart, ones a allied and ones a axis on each end of my map!

With that set up we kept spawing on top of each other, not desirable!

Do I really need to place axis spawn point inside of a player start?
On either end of my map?

That did make sence about playerstart being in a scenic view untill u choose teams.

A more definitive answer would be nice.

Thx

Posted: Wed Nov 12, 2003 5:45 am
by Axion
I'm not wrong (at least I think I'm not), because That's how I made mine. I used this tutorial when I first learned how, and it places player starts inside of allied and axis starts- http://users.1st.net/kimberly/Tutorial/ ... dstart.htm

Posted: Wed Nov 12, 2003 7:11 pm
by hogleg
Thanks Axion, He's got one line that says:
Now where you have an axis and the allied spawn points, put 1 regular playerstarts!

Does that mean put a regular playerstart inside of each axis and allies start box.

I guess you have done that with a MP map and it works ok, huh?

I did what u suggested about putting one just regular playerstarts in a scenic view and I spawned way up in the air and busted my ass..LOL

I just read on MACHU's post down the page that I should be using Deathmatch! For my map is a FFA.

Posted: Thu Nov 13, 2003 1:38 pm
by Slyk
Hogleg: Trust me, Axion is wrong.

You should have ONLY one /playerstart. This is where the game sets EVERY player's view UNTIL they select a team. ONLY ONE.

Your best bet for setting up other spawners, even for a map designed for two players per team would be to make 4 or 5 spawners for EACH team. Just group them in the same area if you want. The reason the guys are spawning on top of eachother is the game has only TWO choices, as soon as it spawns the first player, if he doesn't move, there's a 50% chance player 2 will spawn on/inside him.

Place 4 or more spawners and be sure to space them at least 16 units apart, 32 would be better. DO NOT put multiple info/playerstarts on the maps, they can be misused by the game spawner logic and spawn players from either side.

Posted: Fri Nov 14, 2003 12:17 am
by omniscient
i watched this go on too long. hog listne to slyk he is right. having to many player starts really screw it up. put the spawns w/ 1 player start. personally i use 64 unites apart at least, but if its more of a fast paced "deathmatch" (not the game type) 32 might be better. for a ffa i wouldnt put them near eachother. i mean whats worse than spawning next to any enemy eh?

Posted: Fri Nov 14, 2003 1:19 am
by hogleg
Thx ya'll, I've got it now. It works like its suppose too.

Thx again Slyk