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Basics Of Creating Maps That Are Compatible With All 3 Ver.

Posted: Wed Nov 12, 2003 9:34 pm
by silversound
Could someone descibe how one can make a map compatible with mohaa-spearhead-breakthrough?

Posted: Wed Nov 12, 2003 11:53 pm
by omniscient
the easiest way i think would be to make the map in the original form, and save it as the otehr 3 types. should be easy enough. for instance make a mohaa maps and export in in sdk as a mohaas map or something. i dont have psearhead so i dunno if it would work, but it sounds logical enough.

Posted: Thu Nov 13, 2003 12:13 am
by smartaiguy
Well as long as you use only AA textures, models, and such it should work with all the others. :D

Posted: Thu Nov 13, 2003 12:20 am
by silversound
So if one wants to make it work with all thre could you simple rename and include any textures/models, and include them in your pk3? I know this would be redundent for those who own all three games, but it would allow everyone to play the same map. This may not work though because each game seems to handle textures differently.

Posted: Thu Nov 13, 2003 12:41 am
by smartaiguy
Yeah that works too.

You could also add them as a seperate package. Say you've used 3 SH textures and 1 model and 5 BT textures and 2 models you could make a seperate package that has the 3 sh textures and model for those folks that have bt but not sh. Then make another that has the 5 bt textures and models for those folks with just sh. And you could even make one with all 8 textures and 3 models for people with just aa.

This would be especiall handy if you've got lots of them so you'd cut down on the download size for those with both sh and bt. It would be pretty usless if there is only a couple as it probably wouldn't cut much off of the download size.

Posted: Fri Nov 14, 2003 1:06 am
by hogleg
White house is looking good, ever get the east and west wing straight?