Map crashes MOHAA!!!!!!!!!!

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Vampir
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Map crashes MOHAA!!!!!!!!!!

Post by Vampir »

ok.....Maybe someone cane help me...I am trying to load map bsp...and it wont load. It crashes the game. I have a .scr file and precache etc...but it still wont load.....here is the qconsole log

------ Server Initialization ------
Server: DM/bridge_at_remagen
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
^~^~^ Can't find maps/DM/bridge_at_remagen.min
Setting up Shaders
UI_DrawConnect called
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896

------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list

==== CleanupGame ====
CM_LoadMap( maps/DM/bridge_at_remagen.bsp, 0 )
^~^~^ Can't find textures/general_industrial/ibeam_vert.tga
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/emitters/explosion_tank.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/opeltruckgreen_d.tik
TIKI_InitTiki: could not find surface 'opel5' in 'models/vehicles/opeltruckgreen_d.tik' (check referenced skb/skd files).
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/sdkfz_green_d.tik
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/vehicles/jeep/jeep_bench.skc
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep_bench.tik
TIKI_InitTiki: could not find surface 'jeep2' in 'models/vehicles/jeep_bench.tik' (check referenced skb/skd files).
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep_30cal2.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep2.tik
TIKI_InitTiki: could not find surface 'jeep2' in 'models/vehicles/jeep2.tik' (check referenced skb/skd files).
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/m3a1.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/sdkfz.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/shermantank.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88turret.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/bp44train.tik
*!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_bipod_nonstatic.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_gun.tik
-------------------- Actual Spawning Entities Done ------------------ 378 ms
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/sdkfz_mg42.tik
^~^~^ Game (Event: 'spawnturret', Object: 'DrivableVehicle') : Index 2 out of range
^~^~^ Entity::ProcessInitCommands: Bad init server command 'spawnturret' in 'models/vehicles/jeep2.tik'
^~^~^ Game (Event: 'spawnturret', Object: 'DrivableVehicle') : Index 2 out of range
^~^~^ Entity::ProcessInitCommands: Bad init server command 'spawnturret' in 'models/vehicles/jeep2.tik'
^~^~^ Game (Event: 'vehicleyaw', Object: 'DrivableVehicle') : Index 3 out of range
^~^~^ Entity::ProcessInitCommands: Bad init server command 'vehicleYaw' in 'models/vehicles/jeep_bench.tik'
^~^~^ Game (Event: 'vehicleroll', Object: 'DrivableVehicle') : No Parameter for RollMinMax

^~^~^ Entity::ProcessInitCommands: Bad init server command 'vehicleRoll' in 'models/vehicles/jeep_bench.tik'
^~^~^ Game (Event: 'vehiclez', Object: 'DrivableVehicle') : No Parameter for ZMinMax

^~^~^ Entity::ProcessInitCommands: Bad init server command 'vehicleZ' in 'models/vehicles/jeep_bench.tik'
^~^~^ Game (Event: 'targetname', Object: 'World') : world was re-targeted with targetname 'explodertrigger' IS THIS IS??? DID I ACCIDENTLY MAKE THE WORLD TARGETNAME EXPLODER TRIGGE????
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tltrude
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Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
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log

Post by tltrude »

We need to see the whole log. The error should be just before the shutdown. Although, if the game is crashing back to the desktop, it may not recored it all. Try running the map without a script in the dm folder. If it does not crash, post the script here.

To check for targetnames in worldspawn, open your .map file with Wordpad. Worldspawn should be right at the top of the page.
Tom Trude,

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Vampir
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Posts: 55
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Location: Ohio
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Post by Vampir »

That was the wholw log....that was the last item in log b4 the crash.....I remember doing that error..I accidently highlighted a world brush and renamed targetname exolodertrigger. I went into the .map file everything seems to be ok....I selected all the targetnames under selection...only what I wanted came up. I do know that any time u save the .map file and then reload it it resets all world spawn attributes ie. ambient light values suncolor etc......I will try opening the .map in wordpad...

P.S. I ran the bsp with out a .scr file also same prob...
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tltrude
Chuck Norris
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Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
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Error

Post by tltrude »

If you can't find an error in Wordpad, you can zip up the .map file and send it to me, if you like. More eyes looking always helps.
Tom Trude,

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Vampir
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Posts: 55
Joined: Fri Nov 14, 2003 6:05 pm
Location: Ohio
Contact:

Post by Vampir »

Thank tlrude I found the problem....I had a 30cal mG in the back of a jeep. I have no idea why that would error like that said something about cant spawn turret..... ...So I just deleted the offending entity/model. Problem solved.
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