Map crashes MOHAA!!!!!!!!!!
Posted: Sat Nov 15, 2003 6:13 pm
ok.....Maybe someone cane help me...I am trying to load map bsp...and it wont load. It crashes the game. I have a .scr file and precache etc...but it still wont load.....here is the qconsole log
------ Server Initialization ------
Server: DM/bridge_at_remagen
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
^~^~^ Can't find maps/DM/bridge_at_remagen.min
Setting up Shaders
UI_DrawConnect called
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896
------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list
==== CleanupGame ====
CM_LoadMap( maps/DM/bridge_at_remagen.bsp, 0 )
^~^~^ Can't find textures/general_industrial/ibeam_vert.tga
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/emitters/explosion_tank.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/opeltruckgreen_d.tik
TIKI_InitTiki: could not find surface 'opel5' in 'models/vehicles/opeltruckgreen_d.tik' (check referenced skb/skd files).
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/sdkfz_green_d.tik
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/vehicles/jeep/jeep_bench.skc
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep_bench.tik
TIKI_InitTiki: could not find surface 'jeep2' in 'models/vehicles/jeep_bench.tik' (check referenced skb/skd files).
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep_30cal2.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep2.tik
TIKI_InitTiki: could not find surface 'jeep2' in 'models/vehicles/jeep2.tik' (check referenced skb/skd files).
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/m3a1.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/sdkfz.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/shermantank.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88turret.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/bp44train.tik
*!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_bipod_nonstatic.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_gun.tik
-------------------- Actual Spawning Entities Done ------------------ 378 ms
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/sdkfz_mg42.tik
^~^~^ Game (Event: 'spawnturret', Object: 'DrivableVehicle') : Index 2 out of range
^~^~^ Entity::ProcessInitCommands: Bad init server command 'spawnturret' in 'models/vehicles/jeep2.tik'
^~^~^ Game (Event: 'spawnturret', Object: 'DrivableVehicle') : Index 2 out of range
^~^~^ Entity::ProcessInitCommands: Bad init server command 'spawnturret' in 'models/vehicles/jeep2.tik'
^~^~^ Game (Event: 'vehicleyaw', Object: 'DrivableVehicle') : Index 3 out of range
^~^~^ Entity::ProcessInitCommands: Bad init server command 'vehicleYaw' in 'models/vehicles/jeep_bench.tik'
^~^~^ Game (Event: 'vehicleroll', Object: 'DrivableVehicle') : No Parameter for RollMinMax
^~^~^ Entity::ProcessInitCommands: Bad init server command 'vehicleRoll' in 'models/vehicles/jeep_bench.tik'
^~^~^ Game (Event: 'vehiclez', Object: 'DrivableVehicle') : No Parameter for ZMinMax
^~^~^ Entity::ProcessInitCommands: Bad init server command 'vehicleZ' in 'models/vehicles/jeep_bench.tik'
^~^~^ Game (Event: 'targetname', Object: 'World') : world was re-targeted with targetname 'explodertrigger' IS THIS IS??? DID I ACCIDENTLY MAKE THE WORLD TARGETNAME EXPLODER TRIGGE????
------ Server Initialization ------
Server: DM/bridge_at_remagen
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
^~^~^ Can't find maps/DM/bridge_at_remagen.min
Setting up Shaders
UI_DrawConnect called
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896
------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list
==== CleanupGame ====
CM_LoadMap( maps/DM/bridge_at_remagen.bsp, 0 )
^~^~^ Can't find textures/general_industrial/ibeam_vert.tga
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/emitters/explosion_tank.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/opeltruckgreen_d.tik
TIKI_InitTiki: could not find surface 'opel5' in 'models/vehicles/opeltruckgreen_d.tik' (check referenced skb/skd files).
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/sdkfz_green_d.tik
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/vehicles/jeep/jeep_bench.skc
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep_bench.tik
TIKI_InitTiki: could not find surface 'jeep2' in 'models/vehicles/jeep_bench.tik' (check referenced skb/skd files).
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep_30cal2.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep2.tik
TIKI_InitTiki: could not find surface 'jeep2' in 'models/vehicles/jeep2.tik' (check referenced skb/skd files).
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/m3a1.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/sdkfz.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/shermantank.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88turret.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/bp44train.tik
*!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_bipod_nonstatic.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_gun.tik
-------------------- Actual Spawning Entities Done ------------------ 378 ms
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/sdkfz_mg42.tik
^~^~^ Game (Event: 'spawnturret', Object: 'DrivableVehicle') : Index 2 out of range
^~^~^ Entity::ProcessInitCommands: Bad init server command 'spawnturret' in 'models/vehicles/jeep2.tik'
^~^~^ Game (Event: 'spawnturret', Object: 'DrivableVehicle') : Index 2 out of range
^~^~^ Entity::ProcessInitCommands: Bad init server command 'spawnturret' in 'models/vehicles/jeep2.tik'
^~^~^ Game (Event: 'vehicleyaw', Object: 'DrivableVehicle') : Index 3 out of range
^~^~^ Entity::ProcessInitCommands: Bad init server command 'vehicleYaw' in 'models/vehicles/jeep_bench.tik'
^~^~^ Game (Event: 'vehicleroll', Object: 'DrivableVehicle') : No Parameter for RollMinMax
^~^~^ Entity::ProcessInitCommands: Bad init server command 'vehicleRoll' in 'models/vehicles/jeep_bench.tik'
^~^~^ Game (Event: 'vehiclez', Object: 'DrivableVehicle') : No Parameter for ZMinMax
^~^~^ Entity::ProcessInitCommands: Bad init server command 'vehicleZ' in 'models/vehicles/jeep_bench.tik'
^~^~^ Game (Event: 'targetname', Object: 'World') : world was re-targeted with targetname 'explodertrigger' IS THIS IS??? DID I ACCIDENTLY MAKE THE WORLD TARGETNAME EXPLODER TRIGGE????