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Anyone Here Tried Mapping For Max Payne2 ?
Posted: Fri Nov 21, 2003 3:43 am
by silversound
I just downloaded the editor for Max Payne2 and it looks promising. Anyone here workin on games other than MOHAA CoD and BF1942?
Posted: Wed Nov 26, 2003 7:03 pm
by jv_map
Nope

Posted: Wed Nov 26, 2003 7:05 pm
by Yarik
I used to map in StarCraft. What a bunch of bull that turned out to be
Anayway. besides mohaa/cod there arent any other games I map for.
Posted: Wed Nov 26, 2003 8:27 pm
by m4rine
wtih this being a MOH:AA mapping forum, you arent really likely to find anyone who maps for max payne 2.
bu the way i havent played MP2 yet - what's it like?
Posted: Thu Nov 27, 2003 12:43 am
by Vampir
I used to map and mod for Deus Ex and GTA3 and Vice City....A lot different. The map editor for GTA3 is a lot different...
Posted: Thu Nov 27, 2003 3:09 am
by silversound
Max Payne 2 is much like the original and it has even more movie segments ZzZzZZZzZzzz boring. But the game play and maps are pretty cool. I got it to rob the textures since it uses the same type as CoD which I hope to do a project on. The editor is well supported though, but who wants to be stuck with their editor. It was probably me however, since I am only accoustom to mohaa.
Best part of the story is this though:
I am not sure if there is more to it than I know but..... CoD uses T&L for rendering, however my video card is older and does not have that feature. However......the folks at Rockstar Games made it possible to run this game using software T&L???? Kinda funny if you ask me that one company gets bought by a major gamming company and suddenly a lot of people have to got out and get a new video card to play it. And another finds a way to make it available to as many people as possible. Maby it's just the sheer amount of data flow that CoD is becomming famous that makes it impossible to run it using software Y&L, but I smell a rat!