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Smoke / steam

Posted: Sat Nov 22, 2003 12:23 pm
by Trinitrotoluene
I am making a sewer map and i want some steam in it, or smoke, however you guys call it. I inserted some FX stuff in radiant but it doesnt seem to work, please help me out! Here's a screenshot of a part of the map, i want a nice steam in it, not like a farplane. Thanks in forward :D .

Image

Posted: Sat Nov 22, 2003 2:45 pm
by bdbodger
Did you use the fx pipe steam ? If you look in the .tik for the steam you will see that it has an idle animation and a start animation . You can use key: anim Value: start or you can give it a targetname and turn it off and on from script .

example

$mysteam anim start

or

$mysteam anim idle


You could put a trigger_multiple around a pipe and use the key: setthread Value: mythread set the damage flag on the trigger and give it health then write a thread for it .

mythread:
$mysteam anim start
end

then if you really want to get clever you can make a switch with a trigger use around it that turnes the steam off . I did that once with a train switch use the switch once to turn steam on and again to turn it off . Look in the tik of the switch for animations like on off idle turn .

Posted: Sat Nov 22, 2003 4:57 pm
by Trinitrotoluene
I meant steam like smoke from tanks etc. in radiant you can do fx>smoke>etc. , i tried that but it doesnt seem to work. You know what i mean? Can you help me? :)

Posted: Sat Nov 22, 2003 5:18 pm
by .:Ne0:.
I cant help u with the smoke thing, but about the screen:
Nice... :D

Posted: Sat Nov 22, 2003 6:06 pm
by Trinitrotoluene
Thanks dude, lets hope there will be some one who can help me... :roll:

Posted: Sat Nov 22, 2003 6:41 pm
by crunch
Some of the smoke effects require that once in game, you turn on the Volumetric Smoke option in the Advanced menu.

Some fx entites do not work....I have not bothered to find out why, since I rarely use them.

But, fx/steam/piping_steam will work....increase the scale for larger coverage. It will always be there....
Of course, you could also heed bdbodger and try to trigger it.....


Kill Ya Later!

mist

Posted: Sat Nov 22, 2003 8:35 pm
by tltrude
I suspect that what you are looking for is mist rising from the water. There is no entity for that, but you can use a moving cloud, or dust, texture on a "simple patch mesh" brush.

Study the tutorials for "light beams" and you should find that making a shader for the texture is not all that hard. Your texture will not have to glow with light--unless you decide that making beams for the overhead lamps is the way to go.

Posted: Sat Nov 22, 2003 9:15 pm
by Trinitrotoluene
Yeah, thats kinda wot i want, il try some stuff, thanks guys. :lol: