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CoD and the S&D game mode

Posted: Sun Nov 23, 2003 8:56 am
by eXcero
I know that this is primarily a MoH mapping forum, but this is one of the most active mapping communities I've been able to find so hopefully you guys can help me :)

I'm doing some experimenting with CoD Radiant and I'm having trouble getting my map to function properly in Search and Destroy.

Here's the problem:

Each map is supposed to have 2 bomb sites. I'll import the model that I want to be the objective for the map and place it in some random place. Then, I'll right click next to the object, and select mp > target_location. Assuming that this is the proper entity for making an area that is bombable, this isn't working for me. The bomb site will show up on my compass, but when I stand inside of the area, it won't let me plant the bomb. It shows the bomb site as being one level below where I am standing, even though I made sure to sit the target_location directly on top of the ground.

I've heard that objective play in MoH is similar to that of CoD, so hopefully you guys are familiar with how to get this working. Thanks in advance :)

Posted: Sun Nov 23, 2003 11:30 am
by Bjarne BZR
Well I've never mapped for CoD (yet) but did you move the trigger as well as the objective?

Posted: Sun Nov 23, 2003 7:44 pm
by eXcero
This is how I did it:

My objective for the map was going to be a stack of oil barrels. I placed them where I wanted them to be on the map. Then I imported the target_location. I placed it right in the middle of the barrels and stretched it out so that it included all of the barrels. No part of the barrels or the target_location is below my ground level, so I have no idea as to why it's saying the bomb site is below where I'm standing.

Posted: Sun Nov 23, 2003 8:53 pm
by Bjarne BZR
Well, as I said: I'm no CoD mapper... so I hope someone else has an idea... you KNOW there is a CoD mapping forum in the .MAP network, right?
http://dynamic4.gamespy.com/%7Emap/callofduty/index.php