Noob Question: Adding BOT script
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Noob Question: Adding BOT script
How do i add bots script to this:
// Custom objective test map
// ARCHITECTURE: BiG_HeaD
// SCRIPTING: BiG_HeaD
main:
setcvar "g_obj_alliedtext1" "Destroy the control"
setcvar "g_obj_alliedtext2" "panel"
setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "Defend the control"
setcvar "g_obj_axistext2" "panel"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
level waittill prespawn
exec global/DMprecache.scr
level.script = maps/obj/cust_obj_test.scr
exec global/ambient.scr cust_obj_test
thread global/exploder.scr::main // Initialize the exploder subsystem
level waittill spawn
level.defusing_team = "axis" // Axis like the bombs unplanted
level.planting_team = "allies" // Allies will try to plant the bombs
level.targets_to_destroy = 1 // Number of targets in this map
level.bomb_damage = 200 // Default damage of the bomb
level.bomb_explosion_radius = 2048 // Default radius of bomb blast
// Set the parameters for round based match
level.dmrespawning = 0 // 1 or 0 (0=no respawn)
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
// level waittill roundstart // Comment out this line using '//' before it to be able to set the bomb when alone on the map ( just for testing )
$panel_bomb thread global/obj_dm.scr::bomb_thinker // "panel_bomb" is the targetname set on the bomb in MOHRadiant
thread allies_win_bomb // Start the win check thread for allies
$panel_bomb thread axis_win_timer // Start the win check thread for axis
end // end of main
// Allied victory test
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy) // While undestroyed objectives left
waitframe // chill out
teamwin allies // No objectives left allies win
end // end allied victory test
// Axis victory test
axis_win_timer:
level waittill axiswin // At the end Axis win
end // end axis victory test
// Custom objective test map
// ARCHITECTURE: BiG_HeaD
// SCRIPTING: BiG_HeaD
main:
setcvar "g_obj_alliedtext1" "Destroy the control"
setcvar "g_obj_alliedtext2" "panel"
setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "Defend the control"
setcvar "g_obj_axistext2" "panel"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
level waittill prespawn
exec global/DMprecache.scr
level.script = maps/obj/cust_obj_test.scr
exec global/ambient.scr cust_obj_test
thread global/exploder.scr::main // Initialize the exploder subsystem
level waittill spawn
level.defusing_team = "axis" // Axis like the bombs unplanted
level.planting_team = "allies" // Allies will try to plant the bombs
level.targets_to_destroy = 1 // Number of targets in this map
level.bomb_damage = 200 // Default damage of the bomb
level.bomb_explosion_radius = 2048 // Default radius of bomb blast
// Set the parameters for round based match
level.dmrespawning = 0 // 1 or 0 (0=no respawn)
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
// level waittill roundstart // Comment out this line using '//' before it to be able to set the bomb when alone on the map ( just for testing )
$panel_bomb thread global/obj_dm.scr::bomb_thinker // "panel_bomb" is the targetname set on the bomb in MOHRadiant
thread allies_win_bomb // Start the win check thread for allies
$panel_bomb thread axis_win_timer // Start the win check thread for axis
end // end of main
// Allied victory test
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy) // While undestroyed objectives left
waitframe // chill out
teamwin allies // No objectives left allies win
end // end allied victory test
// Axis victory test
axis_win_timer:
level waittill axiswin // At the end Axis win
end // end axis victory test
Ive played more than u.
New Script:
main:
level waittill prespawn
$world farplane 3000
$world farplane_color (.333 .333 .329)
setcvar "g_obj_alliedtext1" "Go2Town"
setcvar "g_obj_alliedtext2" "KillSumAxis"
setcvar "g_obj_alliedtext3" "FindtheBomb"
setcvar "g_obj_axistext1" "- Prevent Allies from"
setcvar "g_obj_axistext2" "destroying the Flak88's"
setcvar "g_obj_axistext3" "MadeBy BiG_HeaD"
setcvar "g_scoreboardpic" "objdm1.tga"
exec global/DMprecache.scr
level.script = maps/obj/objtest.scr
exec global/ambient.scr m4l1
thread global/exploder.scr::main
exec global/door_locked.scr::lock
level waittill spawn
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 1
level.bomb_damage = 200
level.bomb_explosion_radius = 2048
level.dmrespawning = 0
level.dmroundlimit = 5
level.clockside = draw
thread allies_win_bomb
$panel_bomb thread axis_win_timer
thread bombscript
$panel_bomb thread global/jv_obj_dm.scr::bomb_thinker
thread global/jv_bots/jv_mp_ai.scr::enable
end
bombscript:
$flak88_explosive1 thread global/jv_obj_dm.scr::bomb_thinker
level.alliesbots = 3
level.axisbots = 3
waitthread global/jv_bots/jv_mp_ai.scr::enable
$flak88_explosive1 thread axis_win_timer
thread allies_win_bomb
$bomb thread global/jv_obj_dm.scr::bomb_thinker
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
Theres Gotta be some errors in there cuase The Bomb isnt working, and the map, upon restart, boots me.
main:
level waittill prespawn
$world farplane 3000
$world farplane_color (.333 .333 .329)
setcvar "g_obj_alliedtext1" "Go2Town"
setcvar "g_obj_alliedtext2" "KillSumAxis"
setcvar "g_obj_alliedtext3" "FindtheBomb"
setcvar "g_obj_axistext1" "- Prevent Allies from"
setcvar "g_obj_axistext2" "destroying the Flak88's"
setcvar "g_obj_axistext3" "MadeBy BiG_HeaD"
setcvar "g_scoreboardpic" "objdm1.tga"
exec global/DMprecache.scr
level.script = maps/obj/objtest.scr
exec global/ambient.scr m4l1
thread global/exploder.scr::main
exec global/door_locked.scr::lock
level waittill spawn
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 1
level.bomb_damage = 200
level.bomb_explosion_radius = 2048
level.dmrespawning = 0
level.dmroundlimit = 5
level.clockside = draw
thread allies_win_bomb
$panel_bomb thread axis_win_timer
thread bombscript
$panel_bomb thread global/jv_obj_dm.scr::bomb_thinker
thread global/jv_bots/jv_mp_ai.scr::enable
end
bombscript:
$flak88_explosive1 thread global/jv_obj_dm.scr::bomb_thinker
level.alliesbots = 3
level.axisbots = 3
waitthread global/jv_bots/jv_mp_ai.scr::enable
$flak88_explosive1 thread axis_win_timer
thread allies_win_bomb
$bomb thread global/jv_obj_dm.scr::bomb_thinker
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
Theres Gotta be some errors in there cuase The Bomb isnt working, and the map, upon restart, boots me.
Ive played more than u.
Bots go to the bomb, and just stand their.
main:
level waittill prespawn
$world farplane 3000
$world farplane_color (.333 .333 .329)
setcvar "g_obj_alliedtext1" "Go2Town"
setcvar "g_obj_alliedtext2" "KillSumAxis"
setcvar "g_obj_alliedtext3" "FindtheBomb"
setcvar "g_obj_axistext1" "- Prevent Allies from"
setcvar "g_obj_axistext2" "destroying the Flak88's"
setcvar "g_obj_axistext3" "MadeBy BiG_HeaD"
setcvar "g_scoreboardpic" "objdm1.tga"
exec global/DMprecache.scr
level.script = maps/obj/objtest.scr
exec global/ambient.scr m4l1
thread global/exploder.scr::main
exec global/door_locked.scr::lock
level waittill spawn
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 1
level.bomb_damage = 200
level.bomb_explosion_radius = 2048
level.dmrespawning = 0
level.dmroundlimit = 5
level.clockside = draw
thread allies_win_bomb
$panel_bomb thread axis_win_timer
thread bombscript
$panel_bomb thread global/jv_obj_dm.scr::bomb_thinker
thread global/jv_bots/jv_mp_ai.scr::enable
end
bombscript:
$flak88_explosive1 thread global/jv_obj_dm.scr::bomb_thinker
level.alliesbots = 3
level.axisbots = 3
$flak88_explosive1 thread axis_win_timer
thread allies_win_bomb
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
main:
level waittill prespawn
$world farplane 3000
$world farplane_color (.333 .333 .329)
setcvar "g_obj_alliedtext1" "Go2Town"
setcvar "g_obj_alliedtext2" "KillSumAxis"
setcvar "g_obj_alliedtext3" "FindtheBomb"
setcvar "g_obj_axistext1" "- Prevent Allies from"
setcvar "g_obj_axistext2" "destroying the Flak88's"
setcvar "g_obj_axistext3" "MadeBy BiG_HeaD"
setcvar "g_scoreboardpic" "objdm1.tga"
exec global/DMprecache.scr
level.script = maps/obj/objtest.scr
exec global/ambient.scr m4l1
thread global/exploder.scr::main
exec global/door_locked.scr::lock
level waittill spawn
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 1
level.bomb_damage = 200
level.bomb_explosion_radius = 2048
level.dmrespawning = 0
level.dmroundlimit = 5
level.clockside = draw
thread allies_win_bomb
$panel_bomb thread axis_win_timer
thread bombscript
$panel_bomb thread global/jv_obj_dm.scr::bomb_thinker
thread global/jv_bots/jv_mp_ai.scr::enable
end
bombscript:
$flak88_explosive1 thread global/jv_obj_dm.scr::bomb_thinker
level.alliesbots = 3
level.axisbots = 3
$flak88_explosive1 thread axis_win_timer
thread allies_win_bomb
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
Ive played more than u.
