Noob Question: Adding BOT script
Posted: Sun Nov 23, 2003 4:54 pm
How do i add bots script to this:
// Custom objective test map
// ARCHITECTURE: BiG_HeaD
// SCRIPTING: BiG_HeaD
main:
setcvar "g_obj_alliedtext1" "Destroy the control"
setcvar "g_obj_alliedtext2" "panel"
setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "Defend the control"
setcvar "g_obj_axistext2" "panel"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
level waittill prespawn
exec global/DMprecache.scr
level.script = maps/obj/cust_obj_test.scr
exec global/ambient.scr cust_obj_test
thread global/exploder.scr::main // Initialize the exploder subsystem
level waittill spawn
level.defusing_team = "axis" // Axis like the bombs unplanted
level.planting_team = "allies" // Allies will try to plant the bombs
level.targets_to_destroy = 1 // Number of targets in this map
level.bomb_damage = 200 // Default damage of the bomb
level.bomb_explosion_radius = 2048 // Default radius of bomb blast
// Set the parameters for round based match
level.dmrespawning = 0 // 1 or 0 (0=no respawn)
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
// level waittill roundstart // Comment out this line using '//' before it to be able to set the bomb when alone on the map ( just for testing )
$panel_bomb thread global/obj_dm.scr::bomb_thinker // "panel_bomb" is the targetname set on the bomb in MOHRadiant
thread allies_win_bomb // Start the win check thread for allies
$panel_bomb thread axis_win_timer // Start the win check thread for axis
end // end of main
// Allied victory test
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy) // While undestroyed objectives left
waitframe // chill out
teamwin allies // No objectives left allies win
end // end allied victory test
// Axis victory test
axis_win_timer:
level waittill axiswin // At the end Axis win
end // end axis victory test
// Custom objective test map
// ARCHITECTURE: BiG_HeaD
// SCRIPTING: BiG_HeaD
main:
setcvar "g_obj_alliedtext1" "Destroy the control"
setcvar "g_obj_alliedtext2" "panel"
setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "Defend the control"
setcvar "g_obj_axistext2" "panel"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
level waittill prespawn
exec global/DMprecache.scr
level.script = maps/obj/cust_obj_test.scr
exec global/ambient.scr cust_obj_test
thread global/exploder.scr::main // Initialize the exploder subsystem
level waittill spawn
level.defusing_team = "axis" // Axis like the bombs unplanted
level.planting_team = "allies" // Allies will try to plant the bombs
level.targets_to_destroy = 1 // Number of targets in this map
level.bomb_damage = 200 // Default damage of the bomb
level.bomb_explosion_radius = 2048 // Default radius of bomb blast
// Set the parameters for round based match
level.dmrespawning = 0 // 1 or 0 (0=no respawn)
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
// level waittill roundstart // Comment out this line using '//' before it to be able to set the bomb when alone on the map ( just for testing )
$panel_bomb thread global/obj_dm.scr::bomb_thinker // "panel_bomb" is the targetname set on the bomb in MOHRadiant
thread allies_win_bomb // Start the win check thread for allies
$panel_bomb thread axis_win_timer // Start the win check thread for axis
end // end of main
// Allied victory test
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy) // While undestroyed objectives left
waitframe // chill out
teamwin allies // No objectives left allies win
end // end allied victory test
// Axis victory test
axis_win_timer:
level waittill axiswin // At the end Axis win
end // end axis victory test