This is Really Really weird!

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Triicky
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This is Really Really weird!

Post by Triicky »

if anyone can work this out! please post!

iv made some skins and 1 of them works fine i copied the file change all of the big that i need too shader and what not, for some reason when i click it in MOH it crashes
and the console box says "requested feature was omitted at complie time"

any ideas?

Tricky
"just because you cut of their heads doesnt mean their dead"
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Mainframe
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Post by Mainframe »

:twisted: attach the file im sure one of us will help u or take a look at it
Triicky
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Post by Triicky »

how i do that? :?
"just because you cut of their heads doesnt mean their dead"
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mohaa_rox
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Post by mohaa_rox »

copy and paste ur tiki and shader here.
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Triicky
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Post by Triicky »

Shader

trickysleeve
{
qer_editorimage textures/models/human/tricky_sniper/trickysleeve.jpg
cull none
{
map textures/models/human/tricky_sniper/trickysleeve.jpg
rgbGen lightingSpherical
}
}

trickypants
{
qer_editorimage textures/models/human/tricky_sniper/trickypants.jpg
{
map textures/models/human/tricky_sniper/trickypants.jpg
rgbGen lightingSpherical
}
}


trickyshirt
{
qer_editorimage textures/models/human/tricky_sniper/trickyshirt.jpg
{
map textures/models/human/tricky_sniper/trickyshirt.jpg
rgbGen lightingSpherical
}
}
trickyface
{
qer_editorimage textures/models/human/tricky_sniper/trickyface.jpg
{
map textures/models/human/tricky_sniper/trickyface.jpg
rgbGen lightingSpherical
}
}

trickygear
{
qer_editorimage textures/models/human/tricky_sniper/trickygear.jpg
{
map textures/models/human/tricky_sniper/trickygear.jpg
rgbGen lightingSpherical
}
}

Tiki

TIKI
setup
{
path models/human/german_winter_type2
skelmodel wintersoldier2.skd

surface pants shader trickypants
surface top shader trickyshirt
surface hand shader mittens2

path models/human/heads
skelmodel head2.skd
surface head shader trickyface

path models/human/aj
skelmodel british_showel.skd
surface britshowel shader trickygear
}



$define pulloutdir sound/weapons/pullout


init
{
client
{

}
server
{
voicetype axis5
}
}



$include models/player/base/include.txt

// need to indicate the end of the tiki file because we have a tiki command
at the end
//end
"just because you cut of their heads doesnt mean their dead"
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Mainframe
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Post by Mainframe »

Triicky wrote:Shader

trickysleeve
{
qer_editorimage textures/models/human/tricky_sniper/trickysleeve.jpg
cull none
{
map textures/models/human/tricky_sniper/trickysleeve.jpg
rgbGen lightingSpherical
}
}
trickypants
{
qer_editorimage textures/models/human/tricky_sniper/trickypants.jpg
{
map textures/models/human/tricky_sniper/trickypants.jpg
rgbGen lightingSpherical
}
}
trickyshirt
{
qer_editorimage textures/models/human/tricky_sniper/trickyshirt.jpg
{
map textures/models/human/tricky_sniper/trickyshirt.jpg
rgbGen lightingSpherical
}
}
trickyface
{
qer_editorimage textures/models/human/tricky_sniper/trickyface.jpg
{
map textures/models/human/tricky_sniper/trickyface.jpg
rgbGen lightingSpherical
}
}
trickygear
{
qer_editorimage textures/models/human/tricky_sniper/trickygear.jpg
{
map textures/models/human/tricky_sniper/trickygear.jpg
rgbGen lightingSpherical
}
}

Tiki

TIKI
setup
{
path models/human/german_winter_type2
skelmodel wintersoldier2.skd

surface pants shader trickypants
surface top shader trickyshirt
surface hand shader mittens2

path models/human/heads
skelmodel head2.skd
surface head shader trickyface

path models/human/aj
skelmodel british_showel.skd
surface britshowel shader trickygear
}



$define pulloutdir sound/weapons/pullout


init
{
client
{

}
server
{
voicetype axis5
}
}



$include models/player/base/include.txt

// need to indicate the end of the tiki file because we have a tiki command
at the end
//end
all i notice is u got spaces after each shader line/command ..... i corrected that in the quote
jv_map
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Post by jv_map »

Change .jpg to .tga (even if your texture file is a jpg).
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Triicky
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Post by Triicky »

done all that dont work still? :? :? this is dam annoying anyother ideas?
tricky
"just because you cut of their heads doesnt mean their dead"
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Random
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Post by Random »

path models/human/aj
skelmodel british_showel.skd
surface britshowel shader trickygear

Sorry but who is aj and what is a showel? Im just a AA guy really so if it is SH or BT i wouldnt really know. If thats a typo or something you may want to fix it. IF its correct sorry.

Also did you make a fps file to go with it. what is the file names for the shader the tik file and the fps.tik files. Are all of your path ways correct. We have to assume that all of your folders are in the right place. I know it may sound silly but more times than not when things didnt go well its becouse i made a careless mistake naming something or putting it in the wrong spot.
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jv_map
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Post by jv_map »

Also make sure you used baseline jpeg compression and not progressive.
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Triicky
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Post by Triicky »

alright, whats iv done is taken that showel thing off another skin, i made 1 skin then copied the pk3 and started making another one made it, but then it dont work so i have one copy that works and the rest dont? i dont have anywhere i can put a picture at the moment so i cant show u what the skin looks like. Oh its for AA aswell

tricky
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mohaa_rox
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Post by mohaa_rox »

hmmm, last time there was dodstudios to host pics, but i dunno what happened to it now. try going to general discussion and do a search on free web hosts.
Live to map, not map to live.
-mohaa_rox, .map
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Yarik
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Post by Yarik »

Skype: Yarik_usa
www.skype.com <---free pc2pc phone
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Post by Mainframe »

this is my fav sig-x... been usin it for 7 months and counting .... never noticed any downtime either :twisted:
Triicky
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Post by Triicky »

cool i just need to go get some pics
Last edited by Triicky on Thu Dec 04, 2003 4:33 pm, edited 1 time in total.
"just because you cut of their heads doesnt mean their dead"
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