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This is Really Really weird!
Posted: Wed Nov 26, 2003 11:21 pm
by Triicky
if anyone can work this out! please post!
iv made some skins and 1 of them works fine i copied the file change all of the big that i need too shader and what not, for some reason when i click it in MOH it crashes
and the console box says "requested feature was omitted at complie time"
any ideas?
Tricky
Posted: Wed Nov 26, 2003 11:44 pm
by Mainframe

attach the file im sure one of us will help u or take a look at it
Posted: Thu Nov 27, 2003 12:41 pm
by Triicky
how i do that?

Posted: Thu Nov 27, 2003 3:22 pm
by mohaa_rox
copy and paste ur tiki and shader here.
Posted: Thu Nov 27, 2003 3:24 pm
by Triicky
Shader
trickysleeve
{
qer_editorimage textures/models/human/tricky_sniper/trickysleeve.jpg
cull none
{
map textures/models/human/tricky_sniper/trickysleeve.jpg
rgbGen lightingSpherical
}
}
trickypants
{
qer_editorimage textures/models/human/tricky_sniper/trickypants.jpg
{
map textures/models/human/tricky_sniper/trickypants.jpg
rgbGen lightingSpherical
}
}
trickyshirt
{
qer_editorimage textures/models/human/tricky_sniper/trickyshirt.jpg
{
map textures/models/human/tricky_sniper/trickyshirt.jpg
rgbGen lightingSpherical
}
}
trickyface
{
qer_editorimage textures/models/human/tricky_sniper/trickyface.jpg
{
map textures/models/human/tricky_sniper/trickyface.jpg
rgbGen lightingSpherical
}
}
trickygear
{
qer_editorimage textures/models/human/tricky_sniper/trickygear.jpg
{
map textures/models/human/tricky_sniper/trickygear.jpg
rgbGen lightingSpherical
}
}
Tiki
TIKI
setup
{
path models/human/german_winter_type2
skelmodel wintersoldier2.skd
surface pants shader trickypants
surface top shader trickyshirt
surface hand shader mittens2
path models/human/heads
skelmodel head2.skd
surface head shader trickyface
path models/human/aj
skelmodel british_showel.skd
surface britshowel shader trickygear
}
$define pulloutdir sound/weapons/pullout
init
{
client
{
}
server
{
voicetype axis5
}
}
$include models/player/base/include.txt
// need to indicate the end of the tiki file because we have a tiki command
at the end
//end
Posted: Thu Nov 27, 2003 4:52 pm
by Mainframe
Triicky wrote:Shader
trickysleeve
{
qer_editorimage textures/models/human/tricky_sniper/trickysleeve.jpg
cull none
{
map textures/models/human/tricky_sniper/trickysleeve.jpg
rgbGen lightingSpherical
}
}
trickypants
{
qer_editorimage textures/models/human/tricky_sniper/trickypants.jpg
{
map textures/models/human/tricky_sniper/trickypants.jpg
rgbGen lightingSpherical
}
}
trickyshirt
{
qer_editorimage textures/models/human/tricky_sniper/trickyshirt.jpg
{
map textures/models/human/tricky_sniper/trickyshirt.jpg
rgbGen lightingSpherical
}
}
trickyface
{
qer_editorimage textures/models/human/tricky_sniper/trickyface.jpg
{
map textures/models/human/tricky_sniper/trickyface.jpg
rgbGen lightingSpherical
}
}
trickygear
{
qer_editorimage textures/models/human/tricky_sniper/trickygear.jpg
{
map textures/models/human/tricky_sniper/trickygear.jpg
rgbGen lightingSpherical
}
}
Tiki
TIKI
setup
{
path models/human/german_winter_type2
skelmodel wintersoldier2.skd
surface pants shader trickypants
surface top shader trickyshirt
surface hand shader mittens2
path models/human/heads
skelmodel head2.skd
surface head shader trickyface
path models/human/aj
skelmodel british_showel.skd
surface britshowel shader trickygear
}
$define pulloutdir sound/weapons/pullout
init
{
client
{
}
server
{
voicetype axis5
}
}
$include models/player/base/include.txt
// need to indicate the end of the tiki file because we have a tiki command
at the end
//end
all i notice is u got spaces after each shader line/command ..... i corrected that in the quote
Posted: Thu Nov 27, 2003 6:41 pm
by jv_map
Change .jpg to .tga (even if your texture file is a jpg).
Posted: Fri Nov 28, 2003 3:50 pm
by Triicky
done all that dont work still?

this is dam annoying anyother ideas?
tricky
Posted: Sat Nov 29, 2003 8:56 pm
by Random
path models/human/aj
skelmodel british_showel.skd
surface britshowel shader trickygear
Sorry but who is aj and what is a showel? Im just a AA guy really so if it is SH or BT i wouldnt really know. If thats a typo or something you may want to fix it. IF its correct sorry.
Also did you make a fps file to go with it. what is the file names for the shader the tik file and the fps.tik files. Are all of your path ways correct. We have to assume that all of your folders are in the right place. I know it may sound silly but more times than not when things didnt go well its becouse i made a careless mistake naming something or putting it in the wrong spot.
Posted: Sun Nov 30, 2003 4:13 pm
by jv_map
Also make sure you used baseline jpeg compression and not progressive.
Posted: Sun Nov 30, 2003 5:05 pm
by Triicky
alright, whats iv done is taken that showel thing off another skin, i made 1 skin then copied the pk3 and started making another one made it, but then it dont work so i have one copy that works and the rest dont? i dont have anywhere i can put a picture at the moment so i cant show u what the skin looks like. Oh its for AA aswell
tricky
Posted: Wed Dec 03, 2003 3:13 pm
by mohaa_rox
hmmm, last time there was dodstudios to host pics, but i dunno what happened to it now. try going to general discussion and do a search on free web hosts.
Posted: Wed Dec 03, 2003 3:45 pm
by Yarik
Posted: Thu Dec 04, 2003 12:40 am
by Mainframe
this is my fav
sig-x... been usin it for 7 months and counting .... never noticed any downtime either

Posted: Thu Dec 04, 2003 4:09 pm
by Triicky
cool i just need to go get some pics