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FPS
Posted: Tue Nov 26, 2002 4:49 am
by Guest
ok, I know FPS differs from computer to computer, but is there something that will be the same on all computers that i can use to judge how smooth or laggy my map will be? tex? rspeeds? etc.?
If so, when is that number considered bad? or what number should I try to stay under to keep my map running smooth?
thnx guys!
P.S. How do you turn on developer mode?
Posted: Tue Nov 26, 2002 4:52 am
by [KreatoR]
BTW, that was me, the forum doesnt log me in automaticly... dunno why

Posted: Tue Nov 26, 2002 7:53 am
by jv_map
mtex counter is most important, though it depends on resolution. When comparing mtexes, you must use the same resolution. Try to keep the mtex count under 20 in 1024 * 768.
Type 'developer 1' to go in developer mode.
Posted: Tue Nov 26, 2002 8:00 pm
by [KreatoR]
Whats all those other things? d# t# v#? wt# wv#?
Isnt there a way to add a command to the shortcut of MOH, and it will always start in dev mode? something like: C:\program files\MOHAA\mohaa.exe +developer
or somethin like that

Posted: Tue Nov 26, 2002 8:13 pm
by General Death
C:\program files\MOHAA\mohaa.exe +set developer 1
Posted: Tue Nov 26, 2002 8:36 pm
by jv_map
t = amount of visible triangles
v = amount of visible vertices
wt = amount of visible world triangles
wv = amount visible world vertices
Posted: Wed Nov 27, 2002 12:56 am
by [KreatoR]
jv_map wrote:mtex counter is most important, though it depends on resolution. When comparing mtexes, you must use the same resolution. Try to keep the mtex count under 20 in 1024 * 768.
Type 'developer 1' to go in developer mode.
So thats what you guys use judge wether or not the map will play smoothly? And that is a global thing?... I mean, as long people are using the same resolution, they will get the same mtex# on thier comp no matter what thier specs are?
Posted: Wed Nov 27, 2002 3:59 pm
by jv_map
Everyone should get the same mtex, except for those who don't have a multi-texture vid card but those are very rare nowadays.
For comparing fps to a map I just compare the actual fps counter to those of an original map. This is because a lot of other factors such as a script can have a devastating impact on the frame rate.
Posted: Wed Nov 27, 2002 4:03 pm
by CH4NDL3R
I think Mtex is the "weight" in Mbytes of the textures rendered in the scene so it can be a good indicator to know the memory load of your graphics card.
(and sure ~20 is a good value)