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Remake of prado3 with a new objective game play style

Posted: Sun Nov 30, 2003 8:57 pm
by Balr14
I'm taking a short break from my swamp and jungle maps and doing something that should be fun. I am working on a map that contains a trolley you must drive into a trolley house to score points. There's one trolley house at each end of the track (one Axis, one Allies). The trolley starts in the middle and Axis has to drive into east house, Allies have to drive into west house. You can jump on the trolley and reverse directions at any time. The scripting for the map was done by tltrude (with assistance from jv_map), and it is some heavy-duty stuff.

The map should be ready for some serious testing in a few days. I have an 8 player server and I need some volunteers. Here's a few very early images:

Image
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Be bold

Posted: Sun Nov 30, 2003 10:30 pm
by tltrude
Make it go around a corner, ha ha. That would not be good because players that are not glued to a spot in the car would be hurt when it turns.

TMT is down. :(

Posted: Sun Nov 30, 2003 11:22 pm
by Balr14
Hi, Tom. I've been wanting to do this for a long time. The gameplay is quite fun. But, as you know, the original Prado3 map was very uneven for this type of play, and it was pretty slow. So, I decided to bite the bullet and redo the map, this time with a level track that's longer than the original. Making 32 player maps for MOHAA may be a bad idea now, but this one works with 2- 8 players well enough.

Sorry it took me so long to release all your fine scripting work.

Posted: Tue Dec 02, 2003 8:05 pm
by jv_map
Awesome 8-)

Posted: Wed Dec 03, 2003 1:22 am
by small_sumo
Sounds like fun, looks good too.