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Printing Triggered Messages
Posted: Mon Dec 01, 2003 10:23 pm
by m4rine
How do you print a message when the player gets to a certain point? Would you have to create a trigger then script it so that when the trigger is activated it displays a certain message, using iprintin or something?
I can't script MOHAA to save my life; please help me!!!
Entity window
Posted: Mon Dec 01, 2003 11:09 pm
by tltrude
Create a trigger_multiple. In the entity window (key N) there is a gray box that shows all the key/values you can set for it. One is "message", but don't put quotes around the value (text) for the message. It will show up in the middle of the screen when a player trips it. You can also set doors to display messages.
By the way, it is "iprintln"--short for "i print line".
Posted: Tue Dec 02, 2003 12:47 am
by omniscient
also in the script put a wait, then it wont blink and give people seizure for walking.
Posted: Wed Dec 03, 2003 8:09 pm
by m4rine
thanks and i knew it was somthin like iprintln but i dont script (not yet; i understand the logic (like i said) but no syntax

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