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Cualk or no draw?
Posted: Tue Dec 09, 2003 8:07 pm
by Trinitrotoluene
Should i use cualk or no draw textures on the brushes that wont be seen by the player (like out site part of the skybox etc.) ?

Posted: Tue Dec 09, 2003 8:10 pm
by jv_map
Use caulk. Though technically speaking it doesn't matter what texture you put on the outside of your skybox

Posted: Wed Dec 10, 2003 3:15 pm
by Trinitrotoluene
but the stock mohaa maps got a kinda no draw texture i think, when you are behind a wall you can see tru it. With cualk u got the grey shit...
Does my FPS gets higher when i leave a part of the sky box open?
Posted: Wed Dec 10, 2003 4:23 pm
by williewisp
no draw is handy when you are drawing a fence or a grated stairs. it allows the player to shoot through it. with caulk you cannot shoot through it.
Posted: Wed Dec 10, 2003 4:34 pm
by Gen Cobra
Us caulk on all of those surfaces they cant see and I mean all of em. Any slack you may show by not using caulk can show up later in fps problems.
Posted: Wed Dec 10, 2003 4:49 pm
by Trinitrotoluene
YO COBRA! You remember me? You helped me with that paintball arena! Well, there's not much left of it now hehe LOL. Thanks for your advice, il put cualk on ALL textures the player wont be able to see, outside skybox, outsite walls etc. etc.

Posted: Wed Dec 10, 2003 4:51 pm
by Slyk
Good rule of thumb is to caulk every brush as or immediately after you draw it and before moving vertice points or any other work. The skybox outside edges and even bottom can be /caulk with no ill effects. Leaving a hole in your skybox will not compile your map VIS data properly... at all, actually, and you do NOT want to leave that leak for the 'final' compile process. I often left my sky box open to do quick compiles during build times, it will save you a lot of time sitting and waiting for full compiles to run. As you finish up your map and want to check the frame rates and such, close that hole. AND, most importantly.... use VIS leaf groups. Your gains will be exponential in FPS rates.
Lots of info floating around here. Try the 'search' function if you want to dig up some old stuff, I'm sure you'll find lots of useful bits.
Posted: Wed Dec 10, 2003 5:18 pm
by jv_map
Trinitrotoluene wrote:but the stock mohaa maps got a kinda no draw texture i think, when you are behind a wall you can see tru it. With cualk u got the grey crap...

*alert*

*alert*

*critical alert*
It seems like you're not using common/caulk but common/blank_lightmap instead. These textures look the same in Radiant but there is a profound difference in game. Blank_lightmap can be seen as white or grey in the game whereas caulk is invisible. As a result, using the blank_lightmap texture will hardly help improve fps whereas caulk may. Also, using caulk decreases the light compile time as caulk doesn't have a lightmap.
Posted: Wed Dec 10, 2003 5:34 pm
by Trinitrotoluene
I've put some cualk in it and guess wot: FPS dropped down to 0.8 lol. So i put the back up back with the nodraw and i got 108 FPS , not any lower then 80. I got 1.7Ghz and a GF4mx440 64mb so i guess 100FPS is nice

. Shall i leave the no draw as it is now?
Posted: Wed Dec 10, 2003 6:56 pm
by Yarik
cualk
Ahhhhh this is starting to sound like a gay parlor....

Posted: Wed Dec 10, 2003 6:58 pm
by Trinitrotoluene
a f*ck i always type this word wrong caulk caulk caulk caulk caulk caulk caulk !!! LOL, btw wot does cualk mean?

Posted: Wed Dec 10, 2003 7:00 pm
by Yarik
Look it up in the "Dick"tionary

Posted: Wed Dec 10, 2003 7:12 pm
by jv_map
Trinitrotoluene wrote:btw wot does cualk mean?
cualk?

no idea... I used to know what
caulk means though, but I forgot

.
Anyway it seems a little weird that using caulk decreases the fps you're getting

, or, more correctly, that is impossible

Posted: Wed Dec 10, 2003 7:29 pm
by Yarik
Anyway it seems a little weird that using caulk decreases the fps you're getting , or, more correctly, that is impossible
Actually that can be possible. If you make a few very complex objects, your FPS wont really go down unless you are close to the object (or if it is in your F.O.V (field of view). So if you have many brushes that obstruct your view of the complex objects, then your fps is fine at the moment. But if those brushes were caulk then you would see straight through em and right to the complex brush work. There for increasing your fps.
Answer to your question ( I hope)
http://dictionary.reference.com/search?q=caulk
Posted: Wed Dec 10, 2003 7:31 pm
by Gen Cobra
WEBSTERS
Main Entry: 1caulk
Pronunciation: 'kok
Function: transitive verb
Etymology: Middle English caulken, from Old North French cauquer to trample, from Latin calcare, from calc-, calx heel
Date: 15th century
: to stop up and make tight against leakage (as a boat or its seams, the cracks in a window frame, or the joints of a pipe)
- caulk?er noun
: material used to caulk
I make everything out of caulk from the start. I rarely even texture anything until im close to done.