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visdatasize

Posted: Thu Dec 11, 2003 4:44 pm
by Krane
Why my visdatasize DOUBLES when I apply manual vis? From 126860 to 312808.......

Posted: Thu Dec 11, 2003 6:02 pm
by jv_map
Because when using manual vis you're adding vis data to your map ;)

Posted: Thu Dec 11, 2003 6:11 pm
by Krane
Wait a minute... :o

But when we don't use manual vis groups, the compiler (or something) creates their own vis data, a called auto vis...

So what's the diference between my manual vis "arrangement" and the vis the game creates? :?

Posted: Thu Dec 11, 2003 9:00 pm
by jv_map
There is no difference... adding vis_leafgroups means adding vis data for the auto vis compile. Simply compile with -vis_derived 1 to prevent the calculation of auto vis data.

Posted: Thu Dec 11, 2003 9:06 pm
by Krane
And what's happen if I compile using -vis_derived 1? Will this compile be considered a "full" compile? The areas without vis groups will draw everything? And how to use the vis derived? Typing -vis_derived 1 in the MBuilder vis part?

btw, thanks jv.