Variable Targets

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omniscient
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Variable Targets

Post by omniscient »

well, i had a strange idea to make a flak cannon aimable with the wheeles on the actual canon. would that work correctly if i added this to my script

z1 = 1
x1 = 1
y1 = 1

player_z1:
z1 = z1+1
player_y1:
y1 = y1+1
player_x1:
x1 = x1+1

target(x1,y1,z1)
and so on

would that script work, assuming my triggers had a setthread of player_y1 player_z1 and all taht good stuff :D
jv_map
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Post by jv_map »

Seems like a pretty cool script but I'm not sure if it'll do what you want :wink:
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omniscient
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Post by omniscient »

well, what will it do?
nuggets
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Post by nuggets »

target will be (2,2,2)
hope this helps, prob not cos it's all foreign 2 me :-/
omniscient
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Post by omniscient »

thats what i thought, cool thanks.
omniscient
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Post by omniscient »

that is what i wanted, what did u think i wanted?
jv_map
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Post by jv_map »

I thought you wanted to make a flak cannon aimable with the wheeles on the actual canon. :?
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omniscient
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Post by omniscient »

um, why would this not work then? put the trigger use on the wheels and give them a key/value setthread player_z1
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