Variable Targets
Posted: Thu Dec 18, 2003 2:17 am
well, i had a strange idea to make a flak cannon aimable with the wheeles on the actual canon. would that work correctly if i added this to my script
z1 = 1
x1 = 1
y1 = 1
player_z1:
z1 = z1+1
player_y1:
y1 = y1+1
player_x1:
x1 = x1+1
target(x1,y1,z1)
and so on
would that script work, assuming my triggers had a setthread of player_y1 player_z1 and all taht good stuff
z1 = 1
x1 = 1
y1 = 1
player_z1:
z1 = z1+1
player_y1:
y1 = y1+1
player_x1:
x1 = x1+1
target(x1,y1,z1)
and so on
would that script work, assuming my triggers had a setthread of player_y1 player_z1 and all taht good stuff