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How do I solve this ?
Posted: Thu Dec 18, 2003 7:20 pm
by Asgard
I'm building a map, 1st map i gave up cuz it was a try'er
now i'm building 1 to be good

but i'm in my map and it looks funny on some edges from a distance
look

Posted: Thu Dec 18, 2003 8:45 pm
by jv_map
It's called z-fighting and happens because you've placed layers of textures over each other (always a bad idea) or very close to each other.
Posted: Fri Dec 19, 2003 6:51 pm
by Asgard
ok but how do i solve it

how do i detexture it ?
Posted: Sun Dec 21, 2003 9:57 am
by Asgard
any anser pls
Posted: Sun Dec 21, 2003 7:10 pm
by hogleg
Select the whole brush and recaulk it, deselect it and retexture the faces.

cull
Posted: Mon Dec 22, 2003 4:38 am
by tltrude
Some textures do "cull" at a distance. Only way to solve it is to make a new shader, or just don't make the map so big. If it is stuff "bleeding" through the wall, make the wall thicker.