THe TruckRide Tutorial is Flawed?

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BiG_HeaD
Brigadier General
Posts: 531
Joined: Thu Jul 03, 2003 7:28 pm

THe TruckRide Tutorial is Flawed?

Post by BiG_HeaD »

I did everthing.

I put the map in a .pk3

it loads, and the truck starts moving, but the driver isnt sitting, hes standing, and their are no sounds at all!

What do i do?
Ive played more than u.
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bdbodger
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Posts: 2596
Joined: Tue Feb 25, 2003 7:34 am
Location: canada
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Post by bdbodger »

Here is part of a script I wrote hope it helps .

$truck1 thread drivers
$truck1 waittill death
$truck1 thread driver_out


drivers:

local.driver = spawn human/allied_airborne_soldier.tik "gun" "none"
local.driver.origin = self.origin
local.driver rendereffects "-shadow"
self AttachDriverSlot 0 local.driver
local.driver exec global/disable_ai.scr
local.driver anim opel_driver
local.driver physics_off
//local.driver exec global/setdeathanim.scr "opel_driver_death"

end

//********************************************************************

driver_out:

local.driver = self QueryDriverSlotEntity 0
local.driver.targetname = "friendly"
local.driver.fnum = level.ffnum
level.ffnum++
wait 1
local.vect = angles_toleft (local.driver.angles)
local.dist = -100

local.vect[0] = local.vect[0] * (local.dist)
local.vect[1] = local.vect[1] * (local.dist)
local.vect[2] = local.vect[2] * local.dist

local.spotdriver = local.vect + local.driver.origin

local.driver exec global/stand.scr
self DetachDriverSlot 0 local.spotdriver
local.driver gun "colt 45"
exec global/friendly.scr::friendlygen
local.driver thread global/friendly.scr::friendlythink
local.driver.friendtype = 0
local.driver physics_on

end
BiG_HeaD
Brigadier General
Posts: 531
Joined: Thu Jul 03, 2003 7:28 pm

Post by BiG_HeaD »

works. thanx
Ive played more than u.
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