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Built a clock that keeps time
Posted: Fri Dec 19, 2003 10:04 pm
by hogleg
I built a clock that keeps perfect time! Of course only with map running, duh, Its starts a 12:00 so if you start your game then it keeps perfect time.
I really shouldn't have spent my whole saterday adjusting my rotating functions to build a clock but I did and it keeps perfect time. LOL
If anyone wants those numbers just let me know, it took me hours to adjust the hour hand. LOL
Whats cool is every time you run by the clock tower you notice the clock has changed and its like more real!
It doesn't seem to eat much FPS.
I had never seen anyone do this, so I did!

Posted: Sat Dec 20, 2003 3:54 am
by BiG_HeaD
Screen! beta map! Something!
Posted: Sat Dec 20, 2003 6:18 pm
by hogleg
BiG_HeaD wrote:Screen! beta map! Something!
Finish! First!Post when done!
Posted: Sat Dec 20, 2003 8:15 pm
by BiG_HeaD
k sounds, good

Posted: Sat Dec 20, 2003 9:07 pm
by hogleg
Sure! Let me give you the numbers.
Make the hands rotating doors.
Clock facing EAST, Facing WEST use negitive #s.
Second hand=key: RotateX Value: 6
Minute hand =key: RotateX Value: .1
Hour hand =key: RotateX Value: .008
I haven't tested it north and south.
Don't let the origins over lap!
good luck, I made a circle and drew the hands and give it a little origin post in the middle and select a clock texture.
Sit back and watch it keep time!!!!
Posted: Fri Dec 26, 2003 4:45 am
by BiG_HeaD
hey, you make the prefab yet.
Posted: Fri Dec 26, 2003 8:48 am
by jv_map
Hour hand =key: RotateX Value: .008
0.008 should be
0.1 / 12.0 (= 0.008333...)
Sounds like fun

Posted: Mon Dec 29, 2003 8:01 pm
by hogleg
.008 is close enough 4 me.
Seems to follow my analog clock pretty close.
Posted: Mon Jan 12, 2004 2:13 am
by BiG_HeaD
pics?
Posted: Tue Jan 13, 2004 10:10 pm
by Callous1
Posted: Tue Jan 13, 2004 11:46 pm
by hogleg
Wow, this post just keeps coming up
Yeah I guess you could just use script objects instead of rotating door function. At least you won't have to worry about which way its facing.
I noticed in the map "CorfuLiberty" uses small clocks throughout his map, its a SP so along the way each clock is set a little ahead of the last one to try to give it the effect of the clocks working! A working clock would've been better, eh? by the way "Nice job on this map!"
http://www.alliedassault.us/pafiledb3/p ... gory&id=18
