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Entity 1 of type 'info_player_start' leaked

Posted: Sun Dec 21, 2003 3:54 am
by jnbutler
:x I have been trying to solve this problem for over 2 hours and can't find any help on previous posts. I have a large outside area 2048 x 2048 x 2048. I have a player start that is in this area and there are no leaks. It is not hollow, I built it with 6 brushes. When I try to build with mbuilder I get this message on the first build:

C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -gamedir
C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\bwtest.map
---- q3map ----
----- FS_Startup -----
----------------------
18313 files in pk3 files
WARNING: Entity 1 of type 'info_player_start' leaked
***********************************
******* no entities in open *******
***********************************
(0.00) seconds.
0.0% fewer faces -- 6 faces from 6 (0 removed)
Writing C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\bwtest.bsp
Writing C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\bwtest.vis
1 seconds elapsed

C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>pause
Press any key to continue . . .

I have tried re-creating the player start and even made sure every brush was sealed and it still gives this message. Can anyone help?

Posted: Sun Dec 21, 2003 4:13 am
by bdbodger
Are you sure the info_player_start is not buried in one of the brushes did you raise it above the bottom brush a bit ? Did it make a .prt file when you compiled it ?

Posted: Sun Dec 21, 2003 5:19 am
by jnbutler
The player start is not in a brush. No it did not make a .prt file.
I am at a lose, I've tried everything I know.

Posted: Sun Dec 21, 2003 5:30 am
by jnbutler
I figured it out! For some reason there was some kind of invisable box the exact same size as the room I made. I deleted that invisable box, recompiled, and it worked. Don't know how that box got there?
Anyway this is resolved.

undo

Posted: Mon Dec 22, 2003 4:40 am
by tltrude
That happens sometimes when you use "undo".

Posted: Mon Dec 22, 2003 4:13 pm
by jnbutler
Yes I had used undo, well I won't do that again.
Thanks TT