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Medal of Honor Land -BETA

Posted: Sun Dec 21, 2003 4:34 am
by BiG_HeaD
Update 2/11/04

yeah, i wanted some skins, but i dont want to take the time to learn how to make them.


I like the clown Idea, If any1 Knows how to add skins to a Custom map and ship it with the pk3, post here.

Anyway, I have next Week off From school, So i think the map Will be worked on a lot!

Im currently working on the Hell Section of the park, Adding Red Lights, Long Stairwells, A couple of rides. I even got some Rooms that you can only see if your on the ride.


The UnderWater Jeep Section Has Been Added! Screens Below!

To recap:

Ferris Wheel: Done
Marry Go Round: Done
Jeep: Done
Train: 25%
Bumper Cars: 50%
UnderWater Jeep Ride

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Keep The ideas Comming in, Cuase Most ideas Eventually turn into Rides
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Posted: Mon Dec 22, 2003 9:53 pm
by wacko
adding kind of, errm, gameplay, maybe?

Posted: Tue Dec 23, 2003 3:24 am
by Arro
Weird lighting effects....... :?

Posted: Tue Dec 23, 2003 3:45 am
by BiG_HeaD
screw it. i quit mapping. im done. Call of duty time.

Posted: Tue Dec 23, 2003 12:33 pm
by Bjarne BZR
My MOH:AA crashes when trying to run your map :cry:

This is as far as the logging went:

Code: Select all

==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896

------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list

==== CleanupGame ====
CM_LoadMap( maps/medalofhonorland.bsp, 0 )
^~^~^ Can't find textures/mohcommon/detail3.tga
^~^~^ Can't find textures/sky/mohday1.tga
^~^~^ Can't find textures/interior/hearthsides.tga
^~^~^ Can't find textures/interior/cellarroof.tga
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/allied_oss_man_m1.tik
spawn 'ai_allied_oss-man_normal':  1.07 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep.tik
TIKI_InitTiki: could not find surface 'jeep2' in 'models/vehicles/jeep.tik' (check referenced skb/skd files).
-------------------- Actual Spawning Entities Done ------------------ 1119 ms
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep_30cal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/vehiclesoundentity.tik
0 teams with 0 entities
Adding script: 'medalofhonorland.scr'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m1_garand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/american_army.tik
VehicleTank::SurfaceCommand : group jeep2 not found.
	self.driver rendereffects "-shadow" (global/vehicles_thinkers.scr, 134)
	self.driver ^

^~^~^ Script Error: command 'rendereffects' applied to NIL

ERROR: Entity::Sound: jeep_snd_doorclose needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR: Entity::Soun

Posted: Tue Dec 23, 2003 4:18 pm
by BiG_HeaD
Well, Go by the numbers,
Clean your main out.

pretty cool map, well worth it.

Posted: Wed Dec 31, 2003 5:01 pm
by hogleg
uh, errrr, it crashes the game!

I cleaned up my main folder, Im not guna del all !

Pics look cool, would like to run it.

Posted: Wed Dec 31, 2003 11:58 pm
by nuggets
i always see it better to upsell the good points of a map than point out all the bad points... so...

nice FPS :D

Posted: Tue Jan 13, 2004 5:06 pm
by Asgard
i think thats a wallhack, no light effects lol

Posted: Thu Jan 15, 2004 5:09 pm
by BiG_HeaD
let me get this straight, nobody can run the map?

I have an updated version not yet uploaded to AA.com

I downloaded the old version of it, and it seems to work on an entirely different computer?

Posted: Thu Jan 15, 2004 6:36 pm
by bighoss
BigHead when I ran your map on my comp it didnt crash anything. But I was wondering what is the map intended to be? A haunted village ride?

Posted: Fri Jan 16, 2004 2:25 am
by BiG_HeaD
Something like that.

I am making an entire theme park, if you witch the map into MP, you can see that i have already started another ride above that one.

I have a Super Updated Version,
Wich you can get here:
http://e.1asphost.com/LAURITSON/moh-cod ... stride.pk3

Posted: Wed Jan 28, 2004 5:39 pm
by BiG_HeaD
Links Updated.

Posted: Sat Feb 07, 2004 6:07 am
by yuppicide
That's an awesome map. Works fine for me, but in game has errors, but I expected it because it's beta.

I went one way and went upstairs into some red/dark area. When going down you can see through the floor where the slanted part meets the straight ground part. So I went outside and there's a spot you can walk through the map. I kept falling and falling and falling, ended up in some purple area and then the game quit out on me.

Posted: Sat Feb 07, 2004 6:18 am
by yuppicide
You really should play Max Payne 2 a bit.. there's a level where Max has to go in an abandoned theme park like. It's my favorite level in the whole game!! It would be awesome if you could make "scare tactic" triggers like they did in their game.. ie: get somewhere and boxes fall down, etc.

Would be cool if you sat there for a few seconds, totally idle, if there was a script that made ghosts show up on your screen, but very faint and very hard to notice. I went upstairs in some "blood room" I call it.. it was all red. All you saw out in the hallways was darkness and I expected something to float by and scare me.