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walk through brushes?
Posted: Wed Nov 27, 2002 10:05 pm
by Innkeeper
Is there a way to make a brush with a texture like an iron pipe that the player can walk through? I want to make a railing with a gap in it without the gap looking unrealistically wide.
Posted: Wed Nov 27, 2002 11:07 pm
by Mirek
Hey Innkeeper,
In MohRadiant select the pipe brush and turn it into a script object, i.e. right click in any 2D view and select script/object. The brush should turn blue when not selected.
Give it a targetname - Select it again and open up the entity window - N key
Add the Key/Value
Key : targetname
Value: pipe1 - or whatever you want to name it
Then add this line at the beginning of your script, like just before the line
' level waittill spawn ' for example
Now the players will be able to walk though it.
Hope that helps
Mirek
Posted: Thu Nov 28, 2002 1:26 am
by Innkeeper
That worked like a charm! Thanks so much.
Posted: Thu Nov 28, 2002 1:36 am
by Mirek
You're welcome. Glad to be of some help.
Mirek