spawn point
Posted: Tue Dec 23, 2003 9:03 pm
How do i put a spawn point into my map?
A PATHNODE is a 'AI Node' as such, and can be used to show the AI in your map (german and allies) where places are good cover, places to lean around corners and places to sniper from or throw grenades from. It can also be used to set a patrol route with numerous pathnodes. You can access PATHNODES through right clicking and selecting info->pathnode, and apply there setting through the checkboxes in the 'n' entity window.WHAT THE HECK IS A PATH NODE
Heres a tut on getting patrol routes working with PATHNODES:Pathnode Flags
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DONT_LINK
Marks the node as not linking into navigation. Conserves memory and cpu usage.
DUCK
Tells the AI to duck at this node. Currently only used with cover nodes.
COVER
Tells the AI that this node is potentially a cover node. The definition of cover is that the enemy cannot see me. The AI will only consider cover nodes that satisfy leash, mindist, and maxdist constraints. This can target one or more nodes for the AI to randomly step toward when it is ready to attack the player again. If there are no targeted nodes, the AI will try to step out along a path to it?s enemy.
CONCEALMENT
Acts just like COVER, except that no sight trace is done to validate that it is in fact cover. This is useful for foliage and short walls and other things that provide some partial cover or make it harder for the player to see through. It can be used with any of the other cover flags, though it really shouldn?t be used with anything except DUCK and possibly CRATE.
CORNER_LEFT
Never used with any other flags, except possibly COVER. The COVER flag is assumed, so it is not necessary. Tells the AI to do special corner attack behavior. The corner is to the AI?s left with his back to the wall. The center of the node should be 16 units in from the corner and 16 units out from the wall. The node?s angles should point away from the wall; ie, the way the AI would be facing with his back to the wall.
CORNER_RIGHT
Never used with any other flags, except possibly COVER. The COVER flag is assumed, so it is not necessary. Tells the AI to do special corner attack behavior. The corner is to the AI?s right with his back to the wall. The center of the node should be 16 units in from the corner and 16 units out from the wall. The node?s angles should point away from the wall; ie, the way the AI would be facing with his back to the wall.
SNIPER
Currently only works with turret attack behavior. Never used with any other flags. Tells the AI that this is a good place to stand still and shoot people. Use at windows, for example. Can also be used to encourage guys to go inside a building to attack a guy shooting out of a window.
CRATE
Never used with any other flags, except possibly COVER. The COVER flag is assumed, so it is not necessary. Tells the AI to do special over-the-top attack behavior, as if he were behind a crate. The center of the node should be 16 units back from the crate. The node?s angles should point towards the crate.