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2 jeeps, Same map
Posted: Thu Dec 25, 2003 1:50 am
by BiG_HeaD
I already have the Jeep the player is in. Can their be another Jeep that the cumputer rides in?
I need one jeep for the player(DONE) and one for the Computer.
How can i have 2 jeeps following different Node Paths on same map?
Posted: Thu Dec 25, 2003 2:04 am
by nuggets
if you've already got 1 jeep making the second to achieve what you want is easy
do exactly the same but change the targetnames...
Posted: Thu Dec 25, 2003 2:27 am
by BiG_HeaD
I know this works on trucks, But how do i Increase the speed of a Jeep?
Posted: Thu Dec 25, 2003 2:40 am
by omniscient
speed (number)
Posted: Thu Dec 25, 2003 4:18 am
by BiG_HeaD
no work.
Only thing that works in the Mansteine level design Tutorials gear up and down, that wich seam to always give me more info than .map tuts.
Posted: Thu Dec 25, 2003 4:30 am
by omniscient
whne i said speed (number) did u know i meant to add a target name, i see how that may have been unclear. its should look like $jeep speed (number). i dont know what your jeeps target name iss, what ever it is put that inplace of jeep. keep the $
Posted: Thu Dec 25, 2003 4:50 am
by BiG_HeaD
so
key: $jeepname speed
val: .8 ect?
Posted: Thu Dec 25, 2003 9:18 pm
by bdbodger
you could use the global/vehicles_thinkers.scr for one jeep I don't think it will work for two unless you make a custom script that does the samething for 2 jeeps .
level.lookahead = 256
$jeep.driver = $ossman // or whatever you named him
$jeep exec global/vehicles_thinkers.scr::speed_controls
make trigger_multiples where you want the jeep to speedup and give the triggers
Key: targetname
Value: speedup
Key: speed
Value: ????
make trigger_multiples where you want the jeep to slowdown and give the triggers
Key: targetname
Value: slowdown
Key: speed
Value: ????
speed is in units per second plane fly at 1500 jeeps maybe 300 ?
Posted: Fri Dec 26, 2003 5:17 am
by mohaa_rox
my tut was a basic one, but manstein's had more advanced ones.