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Prado 4 (Capture the Trolley) is ready for testing
Posted: Thu Dec 25, 2003 8:20 am
by Balr14
I guess it was a bad idea trying to come out with something new for MOHAA now. Nobody plays custom maps. Moderators, please delete this topic.
Posted: Thu Dec 25, 2003 8:37 am
by jv_map
Looking good

Posted: Fri Dec 26, 2003 4:37 am
by BiG_HeaD
Mountians look good. I still havent figured out how to make em

Posted: Fri Dec 26, 2003 8:38 am
by jv_map
I think it's done with LOD terrain

Posted: Fri Dec 26, 2003 8:40 am
by mohaa_rox
BiG_HeaD wrote:Mountians look good. I still havent figured out how to make em

that's so easy, LOD terrain or patch meshes, but they look more like terrain.
Posted: Fri Dec 26, 2003 3:56 pm
by Balr14
pleae delete
Posted: Fri Dec 26, 2003 5:46 pm
by Balr14
I really must apologize to jv_map and tltrude because I waited too long to showcase all their hard work scripting this map. I'm very sorry.
Re: Prado 4 (Capture the Trolley) is ready for testing
Posted: Sat Dec 27, 2003 10:06 pm
by HOGAN
Balr14 wrote:I guess it was a bad idea trying to come out with something new for MOHAA now. Nobody plays custom maps. Moderators, please delete this topic.
I run custom in rotation on our server
IP 209.51.145.78:12203
Posted: Sun Dec 28, 2003 7:53 am
by Balr14
I appreciate the servers who run custom maps (there are damn few), but whenever they do run a custom map nobody plays. MOHAA just isn't a good environment for mappers.
I'm going to finish some other projects and call it quits.
Re: Prado 4 (Capture the Trolley) is ready for testing
Posted: Sun Dec 28, 2003 8:02 am
by jv_map
Balr14 wrote:I guess it was a bad idea trying to come out with something new for MOHAA now. Nobody plays custom maps. Moderators, please delete this topic.
Why

Prado4 is an awesome map.... it wouldn't hurt to show it to us
Indeed there are very few servers that run custom maps

which is I think because there is no auto-download from server feature
Still, from some inside contacts I can say there is some hope that such a feature will be included in a future patch, though it doesn't seem likely to me.
Anyway you could always bot up the map so there is no server required for fun

.. I'm also working on a bot version that shouldn't need all those damn pathnodes
Stay with us Balr, the moh community really can't miss you I think

Re: Prado 4 (Capture the Trolley) is ready for testing
Posted: Mon Dec 29, 2003 7:09 am
by small_sumo
jv_map wrote:Balr14 wrote:I guess it was a bad idea trying to come out with something new for MOHAA now. Nobody plays custom maps. Moderators, please delete this topic.
Why

Prado4 is an awesome map.... it wouldn't hurt to show it to us
Indeed there are very few servers that run custom maps

which is I think because there is no auto-download from server feature
Still, from some inside contacts I can say there is some hope that such a feature will be included in a future patch, though it doesn't seem likely to me.
Anyway you could always bot up the map so there is no server required for fun

.. I'm also working on a bot version that shouldn't need all those damn pathnodes
Stay with us Balr, the moh community really can't miss you I think

Yeah true but the best game for mappers is cs and if you look at the servers most of them run de_dust

, we get very little praise for our hours of effort ............. well I would like for you to stick around. Mohaa is a very classy game.
