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Moddeling...
Posted: Sun Dec 28, 2003 11:30 pm
by KeenEye
Okay, so i have a pretty good overview of mapping, and i got skinning down pretty good. Could someone explain to me how you model? Is it done in MoHRadiant? Because I was looking into moddeling sense im looking to make samurai helmets

for my clan mates. If done with MoHRadiant could someone give me a quick overview?
Posted: Mon Dec 29, 2003 6:14 am
by mohaa_rox
1st of all, go get a modelling prog. i use 3ds max. milkshape and lightray aren't the best but they will do if u want a cheap prog.
then go to any modelling site or read up tutorials, sign up for a course on 3ds max (lol i went for a free one in school). then model and practise hard.
so if u want to model ur samurai helmet, find plenty of reference pictures. i recommend: top/bottom, left/right, front/back and perspective pictures.
so just use what u've learned to model.
finally u skin it by uvw mapping it. then export it ingame!
p.s. keep ur models low poly, i recommend not above 1000 vertices for a mesh
Posted: Sun Aug 01, 2004 5:18 am
by FUBAR515034
Are there any tutorials directed at specifically mohaa. Ive looked and every one of them are guns, guns, guns, guns. Anything else anybody interested like clothes?
Posted: Sun Aug 01, 2004 8:09 am
by Krane
No, there's no tutorial....I've searched too

.
Posted: Tue Aug 17, 2004 1:15 pm
by G3mInI
Yes there are tutorials if you know where to look and remember good ole Scorpiomidget. Head on over to Lightray 3d. I dont know the website addy offhand. Look in the forums there. Scorpio and Prometheus wrote tons of information on how to bring models into MOH. And they wrote a plugin which can make it all happen with Lightray 3d.
Peace,
G3mInI