shooting doors to open them (health)
Posted: Tue Dec 30, 2003 6:41 pm
I have a func->rotating door with an origin and everything working fine. However I want this door to be shot open, and i have tried key:health value:100 (and i have tried loads of other values ranging from 1 to 400)but it doesn't seem to work. It won't open; and it wont be shot open. I have posted about this before about almost a year ago, but i got no solution.
I have also tried the door without 'health' set, but in the console when i try to open it it says 'Door is jammed'. I supposed this was something to do with the numerous models surrounding my door, which don't visually touch the door, but the boundry of them (in the 2d view, when they are selected) does. But that's not the main problem; i can easily remove the models if possible.
I wonder if I should attempt to set 'health' in my script? Or would this have no effect if the key/values wouldn't work?
Anyway, another theory of mine (they're all probably way off the mark) is that some of the other key/values i have set interfere with this setting. There are no checkboxes set. This is a list of the settings:
Key - Value
classname - func->rotatingdoor //well, obviously this is ok
angle - 90 //doubt this is a problem
alwaysaway - 1 //unsure, see below*
health - 100 //obviously a problem - it doesnt work
*Can I use key:alwaysaway value:1 on this door? Because I would want the door to be shot open away from the player. This may be causing the problem, but i am positive i have tested it with and without this setting and both have the same affect: a door that won't, in any way, open.
Anyway, that's about it. I have included the most information I thought relevent, i know how anoying if people post 'My door won't work, please help me!' and don't give any symtoms or information like what type of door it is (I'm talking about posts in general there; not just posts about doors).
Any help would be absoblutely great (i've been trying to get this sorted for so long; and i have tried myself to get it working, and there are so many better mappers than me at .map).
Cheers,
m4rine
I have also tried the door without 'health' set, but in the console when i try to open it it says 'Door is jammed'. I supposed this was something to do with the numerous models surrounding my door, which don't visually touch the door, but the boundry of them (in the 2d view, when they are selected) does. But that's not the main problem; i can easily remove the models if possible.
I wonder if I should attempt to set 'health' in my script? Or would this have no effect if the key/values wouldn't work?
Anyway, another theory of mine (they're all probably way off the mark) is that some of the other key/values i have set interfere with this setting. There are no checkboxes set. This is a list of the settings:
Key - Value
classname - func->rotatingdoor //well, obviously this is ok
angle - 90 //doubt this is a problem
alwaysaway - 1 //unsure, see below*
health - 100 //obviously a problem - it doesnt work
*Can I use key:alwaysaway value:1 on this door? Because I would want the door to be shot open away from the player. This may be causing the problem, but i am positive i have tested it with and without this setting and both have the same affect: a door that won't, in any way, open.
Anyway, that's about it. I have included the most information I thought relevent, i know how anoying if people post 'My door won't work, please help me!' and don't give any symtoms or information like what type of door it is (I'm talking about posts in general there; not just posts about doors).
Any help would be absoblutely great (i've been trying to get this sorted for so long; and i have tried myself to get it working, and there are so many better mappers than me at .map).
Cheers,
m4rine

