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Breakthrough Error - No Levels Will Load!

Posted: Tue Dec 30, 2003 8:32 pm
by m4rine
I am having a bit of trouble with my MOH:Breakthrough expansion i got for christmas. I am very eager to play this expansion; having got it I waited till it installed, booted up the game, went to new game, selected the first campaign and then... disaster. It loads for a bit and then goes back to the main screen! So I opened up the console, something to do with 0.tga. I tried opening the maplist and starting the first actual playable mission (not the briefing) but it did the same!

Here is a screenshot of the console:
Image

Also another thing I noticed when it opened up the console when i first started the game (the window that appears before it goes full screen) it said MOH: Breakthrough Version 0.0 (or something with Breakthrough and 0.0 in anyway) at the top of the screen. 0.0? I would have thought it would be 1.0, or are all new BT games like this?

Oh one more thing - jv_mp_library.scr - jv_map, does this have somthing to do with the origin of your username?

Any help would be much appreiciated,

m4rine

Posted: Wed Dec 31, 2003 9:18 am
by mohaa_rox
just do what the console says:

+set developer 0

u just have to go thru the opening part that's all

Re: Breakthrough Error - No Levels Will Load!

Posted: Wed Dec 31, 2003 9:42 am
by jv_map
m4rine wrote:Oh one more thing - jv_mp_library.scr - jv_map, does this have somthing to do with the origin of your username?
lol more or less :D - jv_mp_library.scr is a script I wrote to handle tanks in multiplayer maps.... it ships with some (most?) of small_sumo's maps 8-)

It's more than a year ago that I wrote that script, that's why it has errors in it :wink:

Posted: Wed Dec 31, 2003 4:18 pm
by m4rine
lol what did u write that for BT? r u a developer or somethin cos i dunno y your script ships with BT, i didnt add anythin to the main folder :?

Posted: Thu Jan 01, 2004 12:40 am
by bdbodger
BT does not like things that it does not understand . I had a problem with another map in the main directory (not maintt) that used dmprojectile in the script . That was enough to stop BT from working . You may have to remove custom maps from main .

Posted: Thu Jan 01, 2004 11:01 am
by jv_map
Yup I suppose bt needs to be installed in the same folder as mohaa, and as such it also uses files from the mainta folder (spearhead) and main (mohaa).

If my script really ships with BT EA might have a problem :)