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PLAYING the map?
Posted: Wed Dec 31, 2003 9:00 pm
by Icarus
Hey there,
I've been mapping for one day and I still can't figure out how you play your custom maps in MOHAA. Any help for a n00b?
compile
Posted: Wed Dec 31, 2003 9:13 pm
by tltrude
The ".map" file you made in the editor has to be "compiled" to make a ".bsp" file which can be played in the game. The BSP file goes in the MOHAA/main/map/dm folder--you may have to make that folder. Then it will show up on the list of deathmatch ot team match games.
Note: before you compile, add at least one each "info_player_allied" and "info_player_axis" spawn point (you should already have an info_player_start) to your map. You must have at least one light too.
Posted: Wed Dec 31, 2003 9:28 pm
by Icarus
Thanks
Happy New Year everyone.
Posted: Thu Jan 01, 2004 10:04 pm
by Icarus
Uh oh. More problems.
I try to start a server on TDM and I can successfully get the mapname from the list but when I click "start game" it flashes "LOADING..." for about a minute or so then goes straight back to the main view.
Anyone have any ideas please?
Cheers
Icarus
player_start
Posted: Fri Jan 02, 2004 12:19 am
by tltrude
You must have one info_player_start and a light in your map. The console will list the error, if it crashes.
Posted: Fri Jan 02, 2004 6:52 pm
by Icarus
I have everything that I should have but it just won't start a server to play the damned map!!!
Posted: Fri Jan 02, 2004 8:27 pm
by wacko
Icarus wrote:I have everything that I should have
obviously not
did ur map compile properly (i.e. without major errors?)
do u have an info_player_deathmatch (for dm style)?
maybe d/l
any map from mohaa trashbin or
one of tltrudes brilliant tutorial maps and try to find what's different?!
Posted: Sat Jan 03, 2004 1:11 pm
by Icarus
It's saying "Couldn't find (mapname).prt" or something?
What should I do/does that mean?
Posted: Sat Jan 03, 2004 1:24 pm
by Icarus
OK, I've just noticed something. It's saving the BSP to MOHAA/MAPS and not MOHAA/MAIN/MAPS like I have set it as. Why the Donald duck won't it save where i want it to? :S
Mbuilder settings
Posted: Sat Jan 03, 2004 4:55 pm
by tltrude
Copy what it has under "Batch File" and post it. Here is what mine looks like:
"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -v -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -vis -fast -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
"C:\PROGRA~1\MOHAAT~1\MOHlight.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
Copy "C:\PROGRA~1\EAGAME~1\MOHAA\MAIN\MAPS\TLTRUDE\.bsp" C:\PROGRA~1\EAGAME~1\MOHAA\main\maps
I keep my maps in a folder named "TLTRUDE" and it puts a copy of the finished bsp in main/maps. Then I move it to main/maps/dm or main/maps/obj. You can set that copy option under "Other Options".
Posted: Sat Jan 03, 2004 10:30 pm
by omniscient
not making a prt means u gotta leak in your map. go to file->pointfile and itll show u where it is. a leak is when u got an opening from your skybox into the grey area. just patch it up and u'll be set. that'll fix that problem. also make sure all of your maps are in the right place. put the bsp in your main/maps/dm folder and etc.