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3DStudio Max 4.2 And Mohaa

Posted: Thu Jan 01, 2004 4:29 pm
by InsomniaSNake_
I heared 3D Studio Max is the way to go for editting skeleton models and animation. Is there any tutorial on how to import the mohaa models for edit. And how to export them for use in mohaa. I've searched the forum but couldn't find anything =(

Or Maybe a Tutorial on how to export new weapons for mohaa or stuff...

I really want to learn...
thx in advance,
SNake

Posted: Fri Jan 02, 2004 11:02 am
by mohaa_rox
hmmm, if u want a free prog, use milkshape. 30 days evaluation.
use milk to import .skd/.skb, then export as .3ds. use max to import as .3ds.
exporting, just make ur model, export as .3ds, use either milk or lightray.

but if u have max, u can use it for exporting models too.

go to www.modtheater.com/forum and post ur question in modeling/skinning.

Posted: Fri Jan 02, 2004 1:13 pm
by InsomniaSNake_
Well u made like a snowball model can't you describe in steps how you did something like that, cause that would require a 3d program as well right. Btw I have 3D Studio Max \0/

Posted: Fri Jan 02, 2004 2:41 pm
by mohaa_rox
InsomniaSNake_ wrote:Well u made like a snowball model can't you describe in steps how you did something like that, cause that would require a 3d program as well right. Btw I have 3D Studio Max \0/
since it's a simple model, i did it in lightray3d, and used it to export as well

Posted: Fri Jan 02, 2004 5:41 pm
by InsomniaSNake_
u prefer lightray3d over 3d studio max?

Posted: Sat Jan 03, 2004 4:06 am
by mohaa_rox
no, 3dsmax is much better. i use it for modelling weapons and skinning models, like planes, choppers, trucks, weapons...
i'm current doing a 3d animation project, to submit for a competition, grand prize...$3000, a bonus for a student like me :wink:

the reason why i used lightray to model the snowball, is because the snowball's easy to make, so i didn't bother to waste my effort trying to model it in max, then export, then import. just a waste of time. but i dont model weapons in lightray as i'm not as familiar with it as i am with max.

just my opinion

Posted: Sat Jan 03, 2004 3:16 pm
by InsomniaSNake_
Sat Jan 03, 2004 7:06 am You always post that early in the morning =)

Well could you be so kind to maybe make a little tutorial from 3dstudio max model to make it work in mohaa, cause that would be so 1337 (leet/cool)!! Thx in Advance... you are my hero :D

Posted: Sun Jan 04, 2004 9:44 am
by mohaa_rox
InsomniaSNake_ wrote:Sat Jan 03, 2004 7:06 am You always post that early in the morning =)

Well could you be so kind to maybe make a little tutorial from 3dstudio max model to make it work in mohaa, cause that would be so 1337 (leet/cool)!! Thx in Advance... you are my hero :D
so far i've never been able to export weapons to mohaa with 3ds max successfully. but go to TMT and ask for help

Posted: Sun Jan 04, 2004 10:36 am
by InsomniaSNake_
Will do... so what do you do with the weapons you create then :S

Posted: Mon Jan 05, 2004 6:29 am
by mohaa_rox
InsomniaSNake_ wrote:Will do... so what do you do with the weapons you create then :S
i export as .3ds and import in lightray, then i export. tough process though, espcially if lightray screws up ur model.