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? for tltrude

Posted: Sat Jan 03, 2004 2:56 am
by Vampir
Where did u get the sounds for the doors in your elite force map...i did not see the sound files in the pk3 nor did i see the ubersound file...please explain.

outter space door sounds

Posted: Sat Jan 03, 2004 4:31 am
by tltrude
The large doors use the sound "m2l1_gate_open" for both open and close, and the smaller sliding ones use "m1l2b_disabletruck". Both of those sounds work in all game types, so there was no need for an ubersound work-around.

Other sound alias' used in the map, that do not normally work in an objective map, were added in the script. If you look at it you will see them at the top.

local.master = spawn ScriptMaster
local.master aliascache metalcreak1 sound/characters/fs_metalcreak_01.wav soundparms 0.6 0.4 0.7 0.6 160 800 auto loaded maps "m dm moh obj "

That method was invented by jv_map and he has a tutorial for it at this site. /t.php?id=11


Hope that helps!

Posted: Sat Jan 03, 2004 4:39 am
by Vampir
Yo Tom I sent u a email to a hotmail address but it got bounced back..If u want to log onto msn you already have me added as a buddy..I really would like to get Scorpios Entdefs and if you dont mind your .map file for that Elite force map....I am doing something similar with some of my doors....elevators and I was just curious to see all the key values etc on the door entitys.