sound problem
Posted: Sat Jan 03, 2004 5:40 pm
Hello,
hope someone can help,
I?ve made an obj-map where airplanes fly-by like in the V2 map,
the airplane fly when a player touch a trigger.
I change my ubersound like this
alias airplane3 sound/vehicle/M1_PlaneBy.wav soundparms 1.3 0.2 1.0 0.3 600 5000 weapon streamed maps "sfhiddenobjective"
sfhiddenobjective is the mapname.
In my script i have this for the airplanes:
flyby:
//***random flyby of plane
wait 1.0
thread global/bomber.scr::bomb 6
thread global/bomber.scr::bomb 7
wait 1.0
$player playsound airplane3
wait (randomint(180) + 60)
end
Why are there no airplane sounds?
I have already made a SP map with the same an there the sound is working correctly.
Is the line $player playsound airplane3 only for SP maps?
How can i make it,that everybody can hear the sound?
Thx for help and excuse my bad english!
Greetz Milles
hope someone can help,
I?ve made an obj-map where airplanes fly-by like in the V2 map,
the airplane fly when a player touch a trigger.
I change my ubersound like this
alias airplane3 sound/vehicle/M1_PlaneBy.wav soundparms 1.3 0.2 1.0 0.3 600 5000 weapon streamed maps "sfhiddenobjective"
sfhiddenobjective is the mapname.
In my script i have this for the airplanes:
flyby:
//***random flyby of plane
wait 1.0
thread global/bomber.scr::bomb 6
thread global/bomber.scr::bomb 7
wait 1.0
$player playsound airplane3
wait (randomint(180) + 60)
end
Why are there no airplane sounds?
I have already made a SP map with the same an there the sound is working correctly.
Is the line $player playsound airplane3 only for SP maps?
How can i make it,that everybody can hear the sound?
Thx for help and excuse my bad english!
Greetz Milles