vis groups

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omniscient
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vis groups

Post by omniscient »

howdy yall, heh. im lookin for a tutorial on vis groups, and what they are since i hear about em a lot and they sound useful. anyone know where this stuff can be found? thanks.
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wacko
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Post by wacko »

omniscient
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Post by omniscient »

thanks wacko, thats informative, anyone know where i can get a vis group tut? thanks in advance.
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CorporalPunishment
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Manual VIS

Post by CorporalPunishment »

Manaul VIS works well with larger maps.

Basically you make some big brushes and make them VIS.
Give them targetnames and target each of them to any other VIS brush
that you don't want to render when inside the parent.

Be sure to set VIS_DERIVED in worldspawn to only use manual VIS.

On my full size map, it hadn't finished compiling after 360 hours.
I added Manual VIS and it compiled in 180 seconds.

Send me an email if you ned to know more

PE668@beer.com
Bjarne BZR
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Post by Bjarne BZR »

Read the link Wacko posted, its a great VIS explanation.
Then you can check out this tut on how to control vis with vis_leafgroup brushes.
/t.php?id=80
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omniscient
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Post by omniscient »

if been to wackos link multiple times b4 this post, that is what struck my interest. thx all
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hogleg
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Post by hogleg »

"all the governments in the world are corrupt and in the hands of the Illuminati"
omniscient
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Post by omniscient »

um, they're the same thing lol.
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hogleg
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Post by hogleg »

D'oh............. :oops:
"all the governments in the world are corrupt and in the hands of the Illuminati"
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