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windows bulletproof
Posted: Wed Jan 07, 2004 5:25 am
by carduchi
I need some help on making my windows bulletproof
Posted: Wed Jan 07, 2004 5:36 am
by bdbodger
How about not makeing them func_widow and putting a weapon clip brush over them .
Posted: Wed Jan 07, 2004 6:02 am
by omniscient
isnt glass just by itself bulletproof?
Posted: Wed Jan 07, 2004 6:37 am
by williewisp
if you just use the texture of a window
then compile.
if you shoot at it long enough it will disappear.
(well i think it does)
Posted: Wed Jan 07, 2004 8:00 am
by jv_map
It doesn't

Posted: Wed Jan 07, 2004 1:37 pm
by carduchi
thanks for the help, but i figured it out

This is what i had to do
textures/barracks/window22
{
qer_editorimage textures/barracks/window22.tga
qer_keyword window
surfaceparm nodamage
qer_keyword glass
surfaceparm glass
// cull none
{
map textures/barracks/windowshadow22.tga
tcgen environment
alphagen const .2
blendFunc blend
}
{
map textures/barracks/window22.tga
// blendFunc blend
depthWrite
alphaFunc GE128
nextbundle
map $lightmap
}
}
//-----------------------------------------------------------------------
i had to ad surfaceparm nodamage

Posted: Wed Jan 07, 2004 2:56 pm
by jv_map
If I'm correct surfaceparm nodamage is used to prevent being hurt when you fall upon the texture

Posted: Wed Jan 07, 2004 5:12 pm
by carduchi
well its working now.I put a metal texture like two feet in the back of it and the bullets holes were not showing up on it after shooting the window.I'll try it out with another player just to be 100 percent.
Posted: Thu Jan 08, 2004 2:24 am
by omniscient
omniscient wrote:isnt glass just by itself bulletproof?
well, is it?
Posted: Thu Jan 08, 2004 8:19 am
by carduchi
No the glass is not bulletproof you still can get shot if your standing behind it. Granade and rocket proof maybe.