A question about trigger_use
Posted: Thu Jan 08, 2004 10:35 pm
I'm working on an objective map, and on the route to one of the objectives, I have a wall that is blocking access to one of the less difficult paths to assault. I have a script_object functioning as a bomb to blow the wall up. Now, here's the question- Is there any way that I can make it so that only the Allies can use the trigger_use to blow the wall up? The only similar option I could find was the 'NOT_PLAYERS' box in the entity inspector window, but that obviously won't work.
I have the bomb on the wall scripted separatelyfrom the objective scripting. Would it be easier for me to make the wall another objective and not include it in the number of targets to destroy?
I'm not very good with scripts yet, so I'm sorry if I don't make any sense or if this question comes off as extremely stupid. I'd just like some input.
I have the bomb on the wall scripted separatelyfrom the objective scripting. Would it be easier for me to make the wall another objective and not include it in the number of targets to destroy?
I'm not very good with scripts yet, so I'm sorry if I don't make any sense or if this question comes off as extremely stupid. I'd just like some input.