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GHOST OBJECTS?
Posted: Sun Jan 11, 2004 12:41 pm
by breakyaface
K, who can help me out of this one. I am working on a map, with a church as main building. it has a little tower with 4 roofsides. But every time I compile the map I see two roofsides floating in the air while I can't see them in radient. There are no filters on... SO who knows what is the matter.
Posted: Sun Jan 11, 2004 7:57 pm
by HDL_CinC_Dragon
I THINK i might kow what the problem is. when u are making the map, are you using all 3 angles of view to line it up? (Front, Side, Top) you can use the front and top view to line it up exactly where u want it and the exact height. Also if u want to "fine tune" where your objects are, go to the top bar and click Grid then click grid 1. it will give you the smallest increment of brush movement.
Posted: Sun Jan 11, 2004 8:06 pm
by wacko
could those 'ghosts' be made of patch meshes? if so, u probably have copy/pasted and/or rotated them somehow wrong...
anyway, are they anyhow selectable in radiant? try to use the 'complete tall' selection tool at places where u can see them ingame and in places where they are suppposed to be. if u cannot select them this way, u might have to find them in the .map file (using a texteditor) where a good hint would be the name of their texture. Once u have found them, delete them (either in radiant or in the map file) and rebuild them. Making a backup of the map file would be a good idea...
Posted: Sun Jan 11, 2004 9:49 pm
by Balr14
Brushes with multiple degenerate planes caused by bad clipping or rotating. Or patch mesh ghosts caused by moving a face wrong or rotating using the wrong function. Draw a brush around where you think they are and select inside or touching and remove them. Or use Bob's Tools to "remove evil polys".
invisable
Posted: Mon Jan 12, 2004 10:06 am
by tltrude
If you have invisable brushes, place a large brush around the whole area and click on Selection > select inside. That should highlight the hidden brushes or mesh.