Discompile A Stock Map

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bradly
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Joined: Sun Oct 26, 2003 3:09 pm

Discompile A Stock Map

Post by bradly »

Hello, on the FAQ it says that you can try to discompile a stock map. I was wondering, how do I discompile the map from a .bsp to a .map?
omniscient
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Post by omniscient »

well u need a program, i forget the name, and it will decompile it for yas. only thing is just get a bunch if duplicate planess (rouge plugin) and its not very easy to work with if u are new to the whole mapping thing. if u just want to add some stuff, i would suggest spawning them through the script, not editing the map.
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wacko
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Post by wacko »

try to do a search in the forum for 'decompile' and there'll be plenty of information :wink:

just in case u were thinking that a decompiled map is a map to work with:
well, it isn't. u maybe can take a look at how things were done but the result of a decompile is ... crap!
bradly
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Post by bradly »

alrighty thanks a lot
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