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Discompile A Stock Map
Posted: Tue Jan 13, 2004 2:41 am
by bradly
Hello, on the FAQ it says that you can try to discompile a stock map. I was wondering, how do I discompile the map from a .bsp to a .map?
Posted: Tue Jan 13, 2004 2:49 am
by omniscient
well u need a program, i forget the name, and it will decompile it for yas. only thing is just get a bunch if duplicate planess (rouge plugin) and its not very easy to work with if u are new to the whole mapping thing. if u just want to add some stuff, i would suggest spawning them through the script, not editing the map.
Posted: Tue Jan 13, 2004 2:50 am
by wacko
try to do a search in the forum for 'decompile' and there'll be plenty of information
just in case u were thinking that a decompiled map is a map to work with:
well, it isn't. u maybe can take a look at how things were done but the result of a decompile is ... crap!
Posted: Tue Jan 13, 2004 4:18 am
by bradly
alrighty thanks a lot