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A KILL TRIGGER/Brush??!
Posted: Fri Jan 16, 2004 2:10 am
by BiG_HeaD
How do you make a Pre-determined spot where if players touch it, they die?
Posted: Fri Jan 16, 2004 11:36 pm
by crunch
Easiest way to so it is to place a trigger_multiple in your map where you want the player to die if he goes there.
Give it a k/v setthread/kill_player
Then in your script after main:
kill_player:
self nottriggerable
local.poorboy = parm.other
local.poorboy damage local.poorboy 100 local.poorboy (0 0 0) (0 0 0) (0 0 0) 1 9 0 0
wait 2
self triggerable
end
That ought to do it.
Posted: Sat Jan 17, 2004 12:21 am
by wacko
i did it with a trigger_multiple
with k/v targetname/kill_trigger
and k/v setthread/kill_him
and in the script:
Code: Select all
kill_him:
$kill_trigger volumedamage 10
end