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AmbientLight bug in MohRadiant !!!

Posted: Sat Jan 17, 2004 2:16 pm
by mcunha98
I defines ambientlight of worldspawn and now I want to modify the value, to put the MOHRadiant not obeys the command, some suggestion ?

Posted: Sat Jan 17, 2004 9:01 pm
by wacko
what do u mean with 'not obey'
you lets say select a skybox brush,
press 'n' and the entity inspector opens.
in the white field, you click on the line 'ambientlight # # #', (# is any number from 0 to 99)
the fields 'key' and field 'value' change their content to 'key' / 'ambientlight' and 'value' / '# # #'
u change the numbers in the field 'value' to '# # #' and press 'ENTER'
u press 'n' again, entity inspector closes
u save the map

and this doesn't work?

Posted: Sat Jan 17, 2004 11:58 pm
by mcunha98
Sorry, but your response dont help me in nothing !
I try change the ambient light factor using inspector of entytys in Radiant, and he dont change the value !!!!!
The tag worldspawn its selected and dont change the value !!!! :cry:

Posted: Sun Jan 18, 2004 12:10 am
by wacko
change the value here:
Image

Posted: Mon Jan 19, 2004 12:36 am
by mcunha98
Thanks, but i understand the error !
When i load the map and select anything, the value of worldspawn dont is changed (???), but if i reopen the map and press "n" without nothing selected, the variable is changed.

Thanks for your help... :wink:

Posted: Mon Jan 19, 2004 4:31 am
by omniscient
is english your first language? the sentece above doesnt make much sense to me. selecting nthing or selecting a skybox is all worldspawn. the numbers shouldnt not change if u select the sky or nothing at all.