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AmbientLight bug in MohRadiant !!!
Posted: Sat Jan 17, 2004 2:16 pm
by mcunha98
I defines ambientlight of worldspawn and now I want to modify the value, to put the MOHRadiant not obeys the command, some suggestion ?
Posted: Sat Jan 17, 2004 9:01 pm
by wacko
what do u mean with 'not obey'
you lets say select a skybox brush,
press 'n' and the entity inspector opens.
in the white field, you click on the line 'ambientlight # # #', (# is any number from 0 to 99)
the fields 'key' and field 'value' change their content to 'key' / 'ambientlight' and 'value' / '# # #'
u change the numbers in the field 'value' to '# # #' and press 'ENTER'
u press 'n' again, entity inspector closes
u save the map
and this doesn't work?
Posted: Sat Jan 17, 2004 11:58 pm
by mcunha98
Sorry, but your response dont help me in nothing !
I try change the ambient light factor using inspector of entytys in Radiant, and
he dont change the value !!!!!
The tag worldspawn its selected and dont change the value !!!!

Posted: Sun Jan 18, 2004 12:10 am
by wacko
change the value here:

Posted: Mon Jan 19, 2004 12:36 am
by mcunha98
Thanks, but i understand the error !
When i load the map and select anything, the value of worldspawn dont is changed (???), but if i reopen the map and press "n" without nothing selected, the variable is changed.
Thanks for your help...

Posted: Mon Jan 19, 2004 4:31 am
by omniscient
is english your first language? the sentece above doesnt make much sense to me. selecting nthing or selecting a skybox is all worldspawn. the numbers shouldnt not change if u select the sky or nothing at all.