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Compiling Error

Posted: Sun Jan 18, 2004 12:56 am
by chrisjbooth2001
ERROR: LoadPortals: NumVisBytes xxxxxxx exceeds 2097152

The visdatasize has grown out of hand. This is caused by a too high number or poor layout of structural brushes.

SOLUTION: Turn some brushes into details to solve this problem.

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I get an error like this in my compile. Its a big map i have, it has hills so the floor is made up of triangles.. I used EasyGen to generate my terrain. I made alot of brushes into detail. The NumVisBye number was 91xxxxx and it exceeded 41xxxxxx so i used alot of detail brushes.. for some reason my map freezes in the compiling stage. Am i not supposed to make the floor detail? or maybe building walls?

Posted: Sun Jan 18, 2004 11:34 am
by chrisjbooth2001
Does no-one know an answer?

Posted: Sun Jan 18, 2004 1:17 pm
by wacko
don't use EasyGen for terrain but LOD-terrain instead...

Posted: Sun Jan 18, 2004 7:53 pm
by omniscient
lol, i dont think anyoen is awake at the time u posted. try doing what it says, make ur trims detail brushes. also lower the complexity of what ever u can (select it and hit shift+[)

Re: Compiling Error

Posted: Sun Jan 18, 2004 10:22 pm
by Bjarne BZR
chrisjbooth2001 wrote:I used EasyGen to generate my terrain. I made alot of brushes into detail. The NumVisBye number was 91xxxxx and it exceeded 41xxxxxx so i used alot of detail brushes.. for some reason my map freezes in the compiling stage. Am i not supposed to make the floor detail? or maybe building walls?
Using eysygen gives you a "LOD made of brushes"... and while LOD does not affect VIS area splitting - regular brushes do. And when you have some thousand brushes at totally chaotic angles you get this error and/or insane VIS compile times. I'd suggest selecting every brush generated with EysyGen and turning then into "detail" brushes ( as I would guess they are "structural" now ).

Posted: Tue Jan 20, 2004 4:54 am
by MadHatter
Just wanted to add...does your terrain 'end' the world? If you have no skybox under it, I think making the 'floor' (terrain) detail might cause a leak....? I'm still learning myself, but think about it :o)

Posted: Tue Jan 20, 2004 3:14 pm
by Bjarne BZR
No, terrain does not "end the world", you need a structural brush under it...