Compiling Error
Posted: Sun Jan 18, 2004 12:56 am
ERROR: LoadPortals: NumVisBytes xxxxxxx exceeds 2097152
The visdatasize has grown out of hand. This is caused by a too high number or poor layout of structural brushes.
SOLUTION: Turn some brushes into details to solve this problem.
------------------------------------------------------------------------------------
I get an error like this in my compile. Its a big map i have, it has hills so the floor is made up of triangles.. I used EasyGen to generate my terrain. I made alot of brushes into detail. The NumVisBye number was 91xxxxx and it exceeded 41xxxxxx so i used alot of detail brushes.. for some reason my map freezes in the compiling stage. Am i not supposed to make the floor detail? or maybe building walls?
The visdatasize has grown out of hand. This is caused by a too high number or poor layout of structural brushes.
SOLUTION: Turn some brushes into details to solve this problem.
------------------------------------------------------------------------------------
I get an error like this in my compile. Its a big map i have, it has hills so the floor is made up of triangles.. I used EasyGen to generate my terrain. I made alot of brushes into detail. The NumVisBye number was 91xxxxx and it exceeded 41xxxxxx so i used alot of detail brushes.. for some reason my map freezes in the compiling stage. Am i not supposed to make the floor detail? or maybe building walls?