...adding fire damage to an existing map?
Posted: Sun Jan 18, 2004 10:26 pm
Hello, i would like to add fire damage to an existing map. I'll use mohdm2 as an example. I know i should exec the firedeath.scr, at the beginning of the map.scr what would be the exec command at the beginning of the map script and under:
local.fireandsmoke = spawn script_model
local.fireandsmoke model "emitters/fireandsmoke.tik"
local.fireandsmoke.origin = ( -993.57 -2986.05 -73.88)
local.fireandsmoke.angles = (0.00 0.00 0.00)
local.fireandsmoke notsolid
I'd appreciate any help. Thanks in advance.

local.fireandsmoke = spawn script_model
local.fireandsmoke model "emitters/fireandsmoke.tik"
local.fireandsmoke.origin = ( -993.57 -2986.05 -73.88)
local.fireandsmoke.angles = (0.00 0.00 0.00)
local.fireandsmoke notsolid
I'd appreciate any help. Thanks in advance.
