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OH NO !!!! Compiling problem !!!

Posted: Sun Dec 01, 2002 11:19 pm
by =Sgt. Daniel R. O*Neil=
AHHHH !!! :( This is the first time i have ever had a problem with compiling. Anyway i added a bunch more to my map. Then i saved it. I went to compile it and play and in the game everything i added is missing. :shock: So i went oh my god did i forget to save? So i went into radient loaded my map and everything i added was there. So i kept trying and the stuff that i added wont show up in the game. These are just basic textures already in the game. So i have no idea whats going on. But its all there in radient. Just not in the game. So i thought maybe there is something wrong with the texture so i should beable to walk on the caulk still....nope its as if it was never there. Its really weird ive tried so many different things. If i could get any help on this i would be so greatful, because im almost done with this map :cry: :cry: :cry:

ok i think i know what happened but still i need help

Posted: Sun Dec 01, 2002 11:26 pm
by =Sgt. Daniel R. O*Neil=
Ok i see what happened. My mbuilder is not building a vis or bsp file for my map its only making a lin file. What on earth is going on?? None of the directorys have been changed. :cry:

Posted: Mon Dec 02, 2002 12:22 am
by [KreatoR]
if im not mistaken, when a .lin file is produced from your compile, that means you have a leak in your map or something is out in the void (ex: like if you have a tree in a low part of your map, and you have the trunk going down through the ground... the bottom of the trunk might be poking out past the skybox and into the void)

omg... did I just help someone??? omg! :o :o 8)

lol, i might be wrong though

OH NOOO !!!!!

Posted: Mon Dec 02, 2002 9:35 am
by =Sgt. Daniel R. O*Neil=
:oops: :oops: Ok ive gone through and fixed the few lights that were "leaking". In the past ive had known leaks and it still compiled the bsp and vis files. So i really dont understand why im having a problem now. So what ive done is i copyed the code thats processed in mbuilder and im desperately hoping someone will be familiar with whats going on. Like i said ive never had a prob before with compiling a map. :cry:


C:\PROGRA~1\MOHAAT~1>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -nodetail -fulldetail -ga
medir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\MOHAAT~1\Hotel.map
---- q3map ----
nodetail = true
fulldetail = true
----- FS_Startup -----
----------------------
26205 files in pk3 files
WARNING: Could not find 'models/static/curtain.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/furniture/chairs/r
oundedchair.skc
WARNING: Could not find 'models/furniture/roundedchair.map'.
WARNING: Could not find 'models/items/documents1c.map'.
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/coat_hangin
g_stand/coat_hanging_stand.skc
WARNING: Could not find 'models/static/coat_hanging_stand.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
Entity 269, Brush 0: duplicate plane
Entity 269, Brush 1: duplicate plane
Entity 269, Brush 8: duplicate plane
Entity 269, Brush 9: duplicate plane
Entity 269, Brush 10: duplicate plane
Entity 269, Brush 11: duplicate plane
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/toilet_shor
t/toilet_short.skc
Entity 269, Brush 0: duplicate plane
Entity 269, Brush 1: duplicate plane
Entity 269, Brush 8: duplicate plane
Entity 269, Brush 9: duplicate plane
Entity 269, Brush 10: duplicate plane
Entity 269, Brush 11: duplicate plane
Entity 269, Brush 0: duplicate plane
Entity 269, Brush 1: duplicate plane
Entity 269, Brush 8: duplicate plane
Entity 269, Brush 9: duplicate plane
Entity 269, Brush 10: duplicate plane
Entity 269, Brush 11: duplicate plane
Entity 269, Brush 0: duplicate plane
Entity 269, Brush 1: duplicate plane
Entity 269, Brush 8: duplicate plane
Entity 269, Brush 9: duplicate plane
Entity 269, Brush 10: duplicate plane
Entity 269, Brush 11: duplicate plane
Entity 269, Brush 0: duplicate plane
Entity 269, Brush 1: duplicate plane
Entity 269, Brush 8: duplicate plane
Entity 269, Brush 9: duplicate plane
Entity 269, Brush 10: duplicate plane
Entity 269, Brush 11: duplicate plane
Entity 269, Brush 0: duplicate plane
Entity 269, Brush 1: duplicate plane
Entity 269, Brush 8: duplicate plane
Entity 269, Brush 9: duplicate plane
Entity 269, Brush 10: duplicate plane
Entity 269, Brush 11: duplicate plane
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/coat_hanging_stand.map'.
WARNING: Could not find 'models/static/coat_hanging_stand.map'.
WARNING: Could not find 'models/static/coat_hanging_stand.map'.
WARNING: Could not find 'models/static/coat_hanging_stand.map'.
WARNING: Could not find 'models/static/coat_hanging_stand.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/static/curtain.map'.
WARNING: Could not find 'models/static/curtain.map'.
WARNING: Could not find 'models/static/curtain.map'.
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
(0.00) seconds.
1.7% fewer faces -- 3010 faces from 3062 (52 removed)

************ ERROR ************
Exceeded MAX_POINTS_ON_WINDING

C:\PROGRA~1\MOHAAT~1>pause
Press any key to continue . . .

C:\PROGRA~1\MOHAAT~1>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -vis -v -gamedir C:\PROGR
A~1\EAGAME~1\MOHAA C:\PROGRA~1\MOHAAT~1\Hotel.map
---- vis ----
verbose = true
1 threads
----- FS_Startup -----
----------------------
26205 files in pk3 files
reading C:\PROGRA~1\MOHAAT~1\Hotel.bsp

************ ERROR ************
Error opening C:\PROGRA~1\MOHAAT~1\Hotel.bsp: No such file or directory

C:\PROGRA~1\MOHAAT~1>pause
Press any key to continue . . .

C:\PROGRA~1\MOHAAT~1>"C:\PROGRA~1\MOHAAT~1\MOHlight.exe" -final -gamedir C:\PRO
GRA~1\EAGAME~1\MOHAA C:\PROGRA~1\MOHAAT~1\Hotel.map
======== MOHlight Version 1.48 ========
Final compile quality settings on
----- FS_Startup -----
----------------------
26205 files in pk3 files
reading C:\PROGRA~1\MOHAAT~1\Hotel.bsp

************ ERROR ************
Error opening C:\PROGRA~1\MOHAAT~1\Hotel.bsp: No such file or directory

C:\PROGRA~1\MOHAAT~1>pause
Press any key to continue . . .

:shock: :shock: :shock: Before it had a list of all these lights that had leaked. Like i said i fixed those. I see up there in the code that it says something about a filling leaked or something. I have no number or anything i dont know how or what to find that represents that. But i dont even know if thats even the problem. If anyone can help with this kudos to you man cuzz im stumped :cry: :cry: :cry:

Posted: Mon Dec 02, 2002 3:49 pm
by jv_map

Posted: Mon Dec 02, 2002 3:52 pm
by =Sgt. Daniel R. O*Neil=
:oops: :oops: :cry: :cry: I just cant get it to do it !!! Out of desperation i even through an entired caulk box around my whole map !! Still wont work :cry: :cry:

OH MAN !!! THANK YOU

Posted: Mon Dec 02, 2002 4:23 pm
by =Sgt. Daniel R. O*Neil=
That thread was very useful !! Thank you jv_map that fixed the problem. It was a super long ladder i had. I also got the chance to read other errors too for future reference. Thanks !!! :D :D :D

Posted: Mon Dec 02, 2002 4:28 pm
by Surgeon
Note to self: create compiling error list for site so we don't have to refer to other sites :roll:

yeah but you guys offer...

Posted: Mon Dec 02, 2002 8:18 pm
by =Sgt. Daniel R. O*Neil=
yeah but you guys offer help thats unparalled to any other site. This has become my favorite site to post, talk, ask questions. Because you guys always have the answers regardless of how they come, they still come :D

Posted: Mon Dec 02, 2002 8:37 pm
by jv_map
I'm glad you like it here :roll:

Posted: Mon Dec 02, 2002 8:57 pm
by [KreatoR]
so whats with the rolling eyes? :roll:

lol

Posted: Mon Dec 02, 2002 8:59 pm
by jv_map
They're my favourite :roll:

Posted: Mon Dec 02, 2002 9:26 pm
by General Death
Surgeon wrote:Note to self: create compiling error list for site so we don't have to refer to other sites :roll:
oh..yea...keep the hits here. :wink:

Posted: Mon Dec 02, 2002 11:16 pm
by Surgeon
:shock: = my fave face....

Posted: Tue Dec 03, 2002 4:06 am
by [KreatoR]
8) my fav face .......... cause im cool

lol