vis_derived

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Bjarne BZR
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vis_derived

Post by Bjarne BZR »

What does the printout

Code: Select all

vis_derived = 0
mean when performing the VIS compile?

It dose't mean manvis is used I hope...

( Just beeing paranoid about my long compile beeing in vane :( )
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bdbodger
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Post by bdbodger »

If you look in the little description window in worldspawn it says

"vis_derived" whether or not the vis compiler derives additional vis info from the manual vis. default is 0. 0 means vis compile will be slower since manual vis data is added after auto vis data. 1 means vis is faster and lower runtime poly count, but erroneous no draw could result from incorrect manual vis data.
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Post by Bjarne BZR »

Thanx bdbodger for calming an old mans paranoid heart after staring WAY to long at the percentage of a ( hopefully ) final compile. :D
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Post by vonderbakluft »

FYI:

I once made a little testmap where you can see the diff effects between vis_derived 0 and 1.

http://home.tiscali.nl/aartsm/visq4a.map

compile it once vis_dirived 0 and once 1. (both full vis. Will take a few seconds)

Next check which areas are visible from which area.

Hopes it helps understanding the matery
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Bjarne BZR
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Post by Bjarne BZR »

Thanx. I'll check it out when I'm not so tired I could cry... (slept 2h last night:cry: )
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